(04-22-2018, 04:45 AM)zxcvbad Wrote: buffer_storage, base_vertex, geometry_shader were implemented, now we need them to implement dualScrBlend, more likely will happen in vulkan driver like qcomm recently did
They've already told us that their hardware doesn't support dual source blending. They can fake it with software blending, but we use software blending ourself (on GL). So there is no need to pester them for this extention.
