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Is dolphin morphing from a CPU benchtest to a GPU powerhouse?
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Is dolphin morphing from a CPU benchtest to a GPU powerhouse?
04-06-2014, 06:10 PM
#11
MayImilae Offline
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...what's with you and 3GB of vram?
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04-08-2014, 06:09 PM
#12
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I have had stuttering issue in some games on pcsx2 with the gtx 570 since its has 1.2GB of ram. A regular or normal version of the gtx 580 is only 1.5GB of vram, which to me isn't enough for my taste. If you're a techie type of person or an enthusiast then you would hate being bottleneck by limitations.
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04-08-2014, 06:41 PM (This post was last modified: 04-08-2014, 06:43 PM by MayImilae.)
#13
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Yea uh, unless you are using custom textures or shaders, I doubt you could max out 512MB of vRam with an emulator, let alone 1.2GB. The textures on the GC/Wii aren't that large. As for PCSX2, I doubt you'd get it vram issues there either, but no one cares about that.

And what about 2GB, the standard for most GPUs nowadays? You complain that 1.5GB is not enough for your taste, and say that 3GB is the perfect solution for everything. You are kind of forgetting poor 2GB Sad.
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04-08-2014, 07:52 PM
#14
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Well, we have VRAM leak issues in Dolphin so it's likely some games could max 512MB of VRAM. But they will also max 2GB or 4GB of VRAM after some time.
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<@neobrain> that looks sophisticated enough to not be a totally dumb thing to do
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04-09-2014, 01:07 AM
#15
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(04-08-2014, 07:52 PM)delroth Wrote: Well, we have VRAM leak issues in Dolphin so it's likely some games could max 512MB of VRAM. But they will also max 2GB or 4GB of VRAM after some time.
Fyi, it would be great if people stopped calling it "leak" when it's just allocating a too large amount of memory.
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04-09-2014, 05:24 AM
#16
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And lose this imagry? No way!

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04-09-2014, 05:37 AM
#17
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It uses more VRAM thus it MUST be faster. Someone get the devs a 6GB Titan Black.

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04-09-2014, 06:13 AM (This post was last modified: 04-09-2014, 06:26 AM by neobrain.)
#18
delroth Offline
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(04-09-2014, 01:07 AM)neobrain Wrote:
(04-08-2014, 07:52 PM)delroth Wrote: Well, we have VRAM leak issues in Dolphin so it's likely some games could max 512MB of VRAM. But they will also max 2GB or 4GB of VRAM after some time.
Fyi, it would be great if people stopped calling it "leak" when it's just allocating a too large amount of memory.

I'm talking about the EFB copies never being cleared. That's definitely a leak.

EDIT (neobrain): To make sure we don't derail the thread by off-topicness, I'll leave that side discussion with the note that we apparently have a different opinion on how a sensible definition of "leak" looks like. Regardless, I stand by my original assertion.
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