(05-20-2017, 12:57 PM)GreenT Wrote: This discussion prompted me to play around with different backends to see if there were any reasons (other than performance) why I couldn't switch to OpenGL, DX11 or Vulkan. Unfortunately I discovered another problem with every backend except DX12.
In TLOZ Skyward Sword, DX12 is the only backend that renders changing/panning background objects without tearing. (Not sure if I'm using the correct term to describe what I'm seeing, but I think it's called tearing.)
Going to look for the very last development build that still has DX12 support -- I'll have to use it at least until I'm done with my Skyward Sword playthrough.
From what you're describing, that sounds more like a vsync thing than anything backend related (in my opinion). was vsync on? did you also try with borderless fullscreen on for the other backends?