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Is an ASUS VivoBook Good Enough?
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Is an ASUS VivoBook Good Enough?
04-17-2020, 05:40 AM
#1
TheOffcialBeanos
Unregistered
 
Hi. As of right now, I have an ASUS VivoBook 14, and recently discovered Dolphin. I love TLoZ series and got Ocarina of Time. I can run the game at 20fps, and will drop occasionally, which is quite annoying, especially during a battle. I also play Super Mario Sunshine, which runs at 30fps. Is there anyway to boost these numbers, especially Ocarina of Time? I haven't messed with any of the graphics settings Here's a link to the specs of my laptop. Any help would be greatly appreciated. Hopefully this didn't break any rules, since I'm new here. If I did, can anyone inform me, and I will change it as soon as possible. Thanks.


https://www.thesource.ca/en-ca/computers-tablets/laptops/all-laptops/asus-vivobook-14-x412fa-tb51-cb-14%E2%80%9D-laptop-with-intel%C2%AE-i5-8265u,-512gb-ssd,-8gb-ram-windows-10/p/108082705?bid=sPexa3Rar8sw&gclid=CjwKCAjwhOD0BRAQEiwAK7JHmPutsQb1LQzdtJa-GkCvXzx_mcJsHBDrNz7oNfS2Nb41du8vfJ_c-RoCjXkQAvD_BwE&gclsrc=aw.ds
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04-18-2020, 11:16 AM
#2
KHg8m3r Offline
Doesn't sleep, just Dolphin and Robots
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Posts: 5,953
Threads: 4
Joined: Sep 2013
Are you running the LoZ Master Quest game for GameCube, or the Virtual Console for Wii version?

Just so you know, Ocarina of Time is a 20 fps game and Super Mario Sunshine is a 30 fps game. You're just trying to prevent the frame drops, yeah?

Here are some things to make it more stable:
1. Make sure you have the latest Dolphin dev build (you're only a few days behind but it couldn't hurt)
2. In the graphics options for Dolphin, use the Asynchronous (ubershaders) option for the Shader Compilation. Also check the pre-compile shaders option
3. Make sure you have the latest Windows updates installed, and the latest Intel GPU drivers
4. In Windows Power management, make sure you're using a high performance power plan
5. Play with your laptop plugged in to power
Find
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04-18-2020, 01:10 PM
#3
TheOffcialBeanos
Unregistered
 
(04-18-2020, 11:16 AM)KHg8m3r Wrote: Are you running the LoZ Master Quest game for GameCube, or the Virtual Console for Wii version?

Just so you know, Ocarina of Time is a 20 fps game and Super Mario Sunshine is a 30 fps game. You're just trying to prevent the frame drops, yeah?

Here are some things to make it more stable:
1. Make sure you have the latest Dolphin dev build (you're only a few days behind but it couldn't hurt)
2. In the graphics options for Dolphin, use the Asynchronous (ubershaders) option for the Shader Compilation. Also check the pre-compile shaders option
3. Make sure you have the latest Windows updates installed, and the latest Intel GPU drivers
4. In Windows Power management, make sure you're using a high performance power plan
5. Play with your laptop plugged in to power
Reply
04-18-2020, 01:34 PM
#4
TheOffcialBeanos
Unregistered
 
I'm using the GameCube LoZ Collector's Edition. But I didn't know. I thought maybe LoZ was 30 fps or more, and SMS the same, but now that I see it, it makes sense. I have been using a high performance power plan and its plugged in. I'll try the settings tomorrow and tell u how they go. Thanks for the help.
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