• Login
  • Register
  • Dolphin Forums
  • Home
  • FAQ
  • Download
  • Wiki
  • Code


Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › General Discussion v
« Previous 1 ... 162 163 164 165 166 ... 368 Next »

IR or AA?
View New Posts | View Today's Posts

Pages (3): « Previous 1 2 3
Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Thread Modes
IR or AA?
08-18-2013, 12:18 PM (This post was last modified: 08-18-2013, 12:46 PM by trihy.)
#21
trihy Offline
Senior Member
****
Posts: 734
Threads: 53
Joined: Jun 2013
Hi. Im using dx11. And LLE audio. 1920x1080. 1-4x IR

Most other settings at default.


Here is a screen cap with AA at "2 samples"


As you can see, gpu usage is on 40-60% while on punch out menu, as the fight begins gpu jumps to 99% and fps fall below 20..


Turning off AA will make this game run at full speed with any level of IR.


Attached Files Thumbnail(s)
   
Find
Reply
08-18-2013, 01:19 PM
#22
NaturalViolence Offline
It's not that I hate people, I just hate stupid people
*******
Posts: 9,013
Threads: 24
Joined: Oct 2009
What vps do you get at 1x IR + 4xMSAA and what vps do you get at 4x IR + no AA?
"Normally if given a choice between doing something and nothing, I’d choose to do nothing. But I would do something if it helps someone else do nothing. I’d work all night if it meant nothing got done."  
-Ron Swanson

"I shall be a good politician, even if it kills me. Or if it kills anyone else for that matter. "
-Mark Antony
Website Find
Reply
08-18-2013, 11:09 PM (This post was last modified: 08-18-2013, 11:11 PM by trihy.)
#23
trihy Offline
Senior Member
****
Posts: 734
Threads: 53
Joined: Jun 2013
Well, after long testing, I can say that the gpu can handle this game with AA, among others.

With no AA, vps stay at 60 with 1, 2, 3 and 4 IR.

With AA at 4 samples, I get:

-1xIR -> vps 57
-1.5xIR -> vps 54
-2xIR -> vps 35
-3xIR -> vps 26
-4xIR -> vps 23

Maybe some games don´t like IR + AA, or need a better gpu.
Find
Reply
08-19-2013, 01:15 AM
#24
xemnas Offline
Senior Member
****
Posts: 322
Threads: 7
Joined: Jul 2013
You should try Direct3D9. It's faster than Direct3D11. I recommend 2x IR and 9x SSAA.
Find
Reply
08-19-2013, 02:37 AM
#25
NaturalViolence Offline
It's not that I hate people, I just hate stupid people
*******
Posts: 9,013
Threads: 24
Joined: Oct 2009
Something is very wrong here. It's literally impossible for 4xMSAA to have a greater performance hit than doubling your IR.
"Normally if given a choice between doing something and nothing, I’d choose to do nothing. But I would do something if it helps someone else do nothing. I’d work all night if it meant nothing got done."  
-Ron Swanson

"I shall be a good politician, even if it kills me. Or if it kills anyone else for that matter. "
-Mark Antony
Website Find
Reply
08-19-2013, 06:10 AM
#26
trihy Offline
Senior Member
****
Posts: 734
Threads: 53
Joined: Jun 2013
Well.. it only happens on this game and 3 or 4 more. Others are fine and run at 4xIR and 4 samples AA at solid 60fps.

Ill test the same game with dx9 to see what happens...

Looks like problems could be gpu/backend/msaa implementation.
Find
Reply
08-19-2013, 06:49 AM
#27
neobrain Offline
"Wow, I made my code 1000x faster! That means I can make it 2048x slower now!"
**********
Developers (Some Administrators and Super Moderators)
Posts: 3,208
Threads: 50
Joined: Jun 2009
(08-19-2013, 02:37 AM)NaturalViolence Wrote: Something is very wrong here. It's literally impossible for 4xMSAA to have a greater performance hit than doubling your IR.
Actually, no, since Dolphin needs to make use of MSAA in a fairly inefficient way. I don't know if it can actually be this bad, but I wouldn't rule it out.
My blog
Me on Twitter
My wishlist on Amazon.de
Find
Reply
08-19-2013, 07:08 AM (This post was last modified: 08-19-2013, 07:08 AM by NaturalViolence.)
#28
NaturalViolence Offline
It's not that I hate people, I just hate stupid people
*******
Posts: 9,013
Threads: 24
Joined: Oct 2009
Why is the implementation inefficient? How inefficient could it possibly be where 640 x 528 with 4 samples is slower than 2560 x 2112 (16 times the resolution)? How could 4xMSAA ever be slower than rendering at 4 times the resolution? Why do you never elaborate on anything unless I ask?
"Normally if given a choice between doing something and nothing, I’d choose to do nothing. But I would do something if it helps someone else do nothing. I’d work all night if it meant nothing got done."  
-Ron Swanson

"I shall be a good politician, even if it kills me. Or if it kills anyone else for that matter. "
-Mark Antony
Website Find
Reply
08-19-2013, 07:12 AM
#29
Alo81 Offline
Junior Member
**
Posts: 47
Threads: 9
Joined: Oct 2011
The best option I feel is to set the IR to Window Size and then use AA after that. It's how most PC games render images and the quality ends up great for me.
Find
Reply
08-19-2013, 08:09 AM
#30
NaturalViolence Offline
It's not that I hate people, I just hate stupid people
*******
Posts: 9,013
Threads: 24
Joined: Oct 2009
Yes that's what I do too. This assumes that you have a fast enough GPU for it though.
"Normally if given a choice between doing something and nothing, I’d choose to do nothing. But I would do something if it helps someone else do nothing. I’d work all night if it meant nothing got done."  
-Ron Swanson

"I shall be a good politician, even if it kills me. Or if it kills anyone else for that matter. "
-Mark Antony
Website Find
Reply
« Next Oldest | Next Newest »
Pages (3): « Previous 1 2 3


  • View a Printable Version
  • Subscribe to this thread
Forum Jump:


Users browsing this thread: 1 Guest(s)



Powered By MyBB | Theme by Fragma

Linear Mode
Threaded Mode