What looks visually better? higher internal resolution with no anti aliasing? Or high anti aliasing with internal resolution set at native?
The right man in the wrong place can make all the difference in the world.
IR or AA?
|
08-10-2013, 11:11 AM
What looks visually better? higher internal resolution with no anti aliasing? Or high anti aliasing with internal resolution set at native?
The right man in the wrong place can make all the difference in the world.
08-10-2013, 11:43 AM
What type of AA?
"Normally if given a choice between doing something and nothing, I’d choose to do nothing. But I would do something if it helps someone else do nothing. I’d work all night if it meant nothing got done."
-Ron Swanson "I shall be a good politician, even if it kills me. Or if it kills anyone else for that matter. " -Mark Antony 08-10-2013, 02:09 PM
ooooohhhh man, dont get him started on AA...lol
I think we can assume the default type of AA used for Dolphin (MSAA correct?)
i5-8600K @ 4.5 GHz
GeForce GTX 1080 SC2 ASRock Z370 Taichi LGA 1151 CORSAIR Vengeance LPX 16GB 2400 DDR4 SAMSUNG 970 EVO M.2 500GB PCIe SSD Indigo Xtreme TIM Phanteks Pro ES614P Black Steel Case EVGA SuperNOVA 750W PSU Windows 10 64-bit 08-10-2013, 03:47 PM
(08-10-2013, 02:09 PM)haddockd Wrote: I think we can assume the default type of AA used for Dolphin (MSAA correct?) The default AA setting is no AA at all. The DX9 backend can use SSAA, the OpenGL one can use MSAA or SSAA, and the DX11 backend can MSAA. Of course, whatever your GPU drivers can force or whatever you can inject will give you more options. But talking about a "default AA" doesn't quite make sense. 08-10-2013, 06:06 PM
RachelB is correct but I would like to expound upon that a little more. IR improves image quality more than AA up until it reaches your screen resolution. Once the IR passes your screen resolution AA has more of an effect on image quality than further increase to IR do.
"Normally if given a choice between doing something and nothing, I’d choose to do nothing. But I would do something if it helps someone else do nothing. I’d work all night if it meant nothing got done."
-Ron Swanson "I shall be a good politician, even if it kills me. Or if it kills anyone else for that matter. " -Mark Antony 08-11-2013, 01:04 AM
So up until my screen res I should use IR, right? Because I always had my AA at 9x SSAA with native resolution thinking it would be the same as higher IR with no AA
The right man in the wrong place can make all the difference in the world.
08-11-2013, 06:13 PM
Ok since you didn't directly answer my question I must assume that you're only talking about SSAA in your comparison.
Have you tried MSAA at all? linker357 Wrote:So up until my screen res I should use IR, right? Because I always had my AA at 9x SSAA with native resolution thinking it would be the same as higher IR with no AA No. Also there is an easy way for you to figure out what will be the most visually pleasing to you. Do some screenshot comparisons. Personally I use auto (window size) for the IR and 4xSSAA in d3d9. 8xMSAA in d3d11.
"Normally if given a choice between doing something and nothing, I’d choose to do nothing. But I would do something if it helps someone else do nothing. I’d work all night if it meant nothing got done."
-Ron Swanson "I shall be a good politician, even if it kills me. Or if it kills anyone else for that matter. " -Mark Antony
For Direct3D11, what is the difference between 2/4/8 samples and 2/4/8 samples quality level 1-16?
Is 8 samples quality level 1 better than 8 samples? 08-13-2013, 09:37 AM
The hell you talking about xemnas?
There's anti-aliasing with 2, 4 and 8 samples and anisotropic filtering. They're different things. D3D11 uses MSAA, so set it as high as you can without dropping in frames. AF can be set to 16 always since it doesn't affect performance. |
« Next Oldest | Next Newest »
|