Internal Resolution is the actual rendering resolution, while Fullscreen Resolution is what Dolphin sets the system-wide display resolution to when in fullscreen. Generally you just want to leave the latter on Automatic, since that doesn't have any performance impact (except on Retina MacBook Pros, somehow).
Dolphin can use multiple kinds of AA – MSAA, SSAA, and FXAA are all built-in, and others are available via SweetFX and other injector tools. The control you're looking at is for MSAA, and the "detail levels" are defined by your graphics drivers (and are totally incomprehensible even to the graphics devs). The D3D(11) backend actually only supports MSAA – SSAA is only available in OpenGL (and the now-removed D3D9 backend) and FXAA is only available in OpenGL as a post-processing shader in builds newer than 4.0.2.
Dolphin can use multiple kinds of AA – MSAA, SSAA, and FXAA are all built-in, and others are available via SweetFX and other injector tools. The control you're looking at is for MSAA, and the "detail levels" are defined by your graphics drivers (and are totally incomprehensible even to the graphics devs). The D3D(11) backend actually only supports MSAA – SSAA is only available in OpenGL (and the now-removed D3D9 backend) and FXAA is only available in OpenGL as a post-processing shader in builds newer than 4.0.2.
<@skid_au> fishing resort is still broken: http://i.imgur.com/dvPiQKg.png
<@neobrain> dafuq
<+JMC47> no dude, you're just holding the postcard upside down
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<@Lioncash> pauldachz in charge of shitposting :^)
<@neobrain> dafuq
<+JMC47> no dude, you're just holding the postcard upside down
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<@Lioncash> pauldachz in charge of shitposting :^)
