Hello all, I'll do my best to explain.
In Dolphin, I have the program set to run games in a separate window. So when I run a game, there are two windows open, the game and the main dolphin window, with its toolbar and game list.
I prefer to use a hybrid wiimote setup, with a real wiimote for all functions except ir tracking, which is emulated by the mouse.
This function works perfectly, with one odd effect.
The mouse tracking for IR is only relative to the main dolphin window. For example, if I'm looking at the emulated configuration, with the red dot on the IR graph, the dot will be centered if the mouse cursor is centered on the dolphin main window - not the game window.
I usually play full screen, so the obvious issue is that if the main window is small, or off to one side, IR emulation can be wonky.
As a workaround, before I start a game, I make the main window as big as it can be and centered on my monitor.
Is this a bug, or something I can change a setting for? Thanks for your help!
In Dolphin, I have the program set to run games in a separate window. So when I run a game, there are two windows open, the game and the main dolphin window, with its toolbar and game list.
I prefer to use a hybrid wiimote setup, with a real wiimote for all functions except ir tracking, which is emulated by the mouse.
This function works perfectly, with one odd effect.
The mouse tracking for IR is only relative to the main dolphin window. For example, if I'm looking at the emulated configuration, with the red dot on the IR graph, the dot will be centered if the mouse cursor is centered on the dolphin main window - not the game window.
I usually play full screen, so the obvious issue is that if the main window is small, or off to one side, IR emulation can be wonky.
As a workaround, before I start a game, I make the main window as big as it can be and centered on my monitor.
Is this a bug, or something I can change a setting for? Thanks for your help!