That would be fantastic Bighead. I have been struggling to make a texture pack being properly recognizable by the Resource Packs tool. I don't really know why. For example the logo.png never seems to be recognizable. Dolphin just fails to install a texture pack being set up for the Resource Packs tool. I tried with 7-Zip of course using uncompressed .zip archives following the required folder hierarchy, but alas.
It would be great to bundle my next update for the Zelda Collector's Edition texture pack for the Resource Packs tool. I am still a bit in conflict through. The idea is great and it helps users to easily setup their texture packs... But demanding uncompressed .zip archives kinda defeats the purpose of having a compressed download. Upload space and download speed is always limited for the author and the users. The difference is really noticeable with DDS packs, which are considerable smaller when compressed.
I think for now I keep the old-fashioned way for users downloading texture packs for all my mirrors, but I should experiment on at least one mirror with these uncompressed .zip archives meant for the Resource Packs tool.
It would be great to bundle my next update for the Zelda Collector's Edition texture pack for the Resource Packs tool. I am still a bit in conflict through. The idea is great and it helps users to easily setup their texture packs... But demanding uncompressed .zip archives kinda defeats the purpose of having a compressed download. Upload space and download speed is always limited for the author and the users. The difference is really noticeable with DDS packs, which are considerable smaller when compressed.
I think for now I keep the old-fashioned way for users downloading texture packs for all my mirrors, but I should experiment on at least one mirror with these uncompressed .zip archives meant for the Resource Packs tool.