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Introducing Dynamic Input Textures: a new feature for controller icons
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Introducing Dynamic Input Textures: a new feature for controller icons
02-02-2021, 08:35 AM
#31
Ratso Offline
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Ugg from what I can tell the other games from that test library are working, but something is really not right Donkey Kong Country, it seems there is no button at the continue screen besides the default Wiimote one key. It's driving me nuts. Haha
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02-02-2021, 09:49 AM (This post was last modified: 02-02-2021, 10:00 AM by Venomalia.)
#32
Venomalia Offline
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(02-02-2021, 08:35 AM)Ratso Wrote: Ugg from what I can tell the other games from that test library are working, but something is really not right Donkey Kong Country, it seems there is no button at the continue screen besides the default Wiimote one key. It's driving me nuts. Haha

Everything works for me.
Check the "Load\Textures\SF8P01_Generated" folder, if everything works correctly there should be 48 textures.

if they are there, probably another texture pack will cause problems.
If they are not there, it could be because the controller is not properly assigned.
If the textures are empty, the button will not be named correctly like "Button A" instead of "Button A" or it could not find the textures but as long as you did not change anything in the pack this should not happen.
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02-02-2021, 09:50 AM (This post was last modified: 02-02-2021, 09:54 AM by Ratso.)
#33
Ratso Offline
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Did you get to an end screen after dying and see a white number 1 button?
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02-02-2021, 10:07 AM (This post was last modified: 02-02-2021, 10:18 AM by Venomalia.)
#34
Venomalia Offline
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(02-02-2021, 09:50 AM)Ratso Wrote: Did you get to an end screen after dying and see a white number 1 button?

Would you have maybe the picture for me.
the gameover screen is for me as it should be
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02-02-2021, 10:52 AM (This post was last modified: 02-02-2021, 12:58 PM by Ratso.)
#35
Ratso Offline
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[color=#000000][Image: SF8-E01-2021-02-01-19-49-10.png][/color]
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02-02-2021, 12:58 PM
#36
Ratso Offline
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(02-02-2021, 10:07 AM)Venomalia Wrote: Would you have maybe the picture for me.
the gameover screen is for me as it should be

So you have one that matches your controller?
Sorry if I am being a pest. It's just really racking my brain.
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02-02-2021, 07:10 PM
#37
Venomalia Offline
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(02-02-2021, 12:58 PM)Ratso Wrote: So you have one that matches your controller?
Sorry if I am being a pest. It's just really racking my brain.

Found it out.
you use the Wii mode sideways and there the texture is missing.
use the nunchuk until I fix it.
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02-03-2021, 03:37 AM (This post was last modified: 02-03-2021, 03:48 AM by Ratso.)
#38
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But I'm using my 360 controller. Or do you mean the option in controller settings? Thanks

Ahh I got what you meant, thanks man!!!!!
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02-03-2021, 04:00 AM (This post was last modified: 02-03-2021, 04:31 AM by Ratso.)
#39
Ratso Offline
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(02-02-2021, 07:10 PM)Venomalia Wrote: Found it out.
you use the Wii mode sideways and there the texture is missing.
use the nunchuk until I fix it.

Do you have a nunchuck setting, I swear me and this DK game are going to war. Tongue
Ok what the problem is, is that if you change a certain button for the game, the game will then make the icon invisible. Even if you make a new game. At least for me.
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02-03-2021, 05:07 AM
#40
iwubcode Offline
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(02-03-2021, 04:00 AM)Ratso Wrote: Do you have a nunchuck setting, I swear me and this DK game are going to war. Tongue
Ok what the problem is, is that if you change a certain button for the game, the game will then make the icon invisible. Even if you make a new game. At least for me.

Due to the way Venomalia setup the texture pack, if the button you try to assign is not defined in the pack he provided, you won't get the original game button, you'll get an invisible icon. So either Venomalia needs to setup the pack to fallback to the original texture (or an upscaled one) or they have to update the pack with the missing buttons (or you have to change your layout to a button that is expected by the pack).

It's a bit confusing. I had a nice idea last night about how this all could be improved. Not sure when I'll get to that though..
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