• Login
  • Register
  • Dolphin Forums
  • Home
  • FAQ
  • Download
  • Wiki
  • Code


Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Support v
« Previous 1 ... 645 646 647 648 649 ... 1197 Next »

Interpreter64 while enabled Geckos
View New Posts | View Today's Posts

Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Thread Modes
Interpreter64 while enabled Geckos
04-30-2013, 09:09 AM
#1
xKvnkx
Unregistered
 
Bug 
Dear Dolphin Community,

i've got a little problem with Dolphin on my notebook: when I enable Gecko Codes downloaded from WiiRD Base and try to boot games (tested with Mario Kart Wii and New Super Mario) the CPU Emulator Engine changes to the Interpreter64 when the rendering window opens and the game doesn't load - or loading VERY slowly. Stopping emulation crashes Dolphin, but when I check the preferences, the JIT-Recompiler is chosen (by default, I didn't change anything).
Choosing JITIL solves the problem in older 3.5-xxx revisions (which is not a real solution because the more stable JIT isn't selectable at all), but with newer revisions this 'solution' doesn't work anymore, Interpreter64 is active all the time when Gecko-Codes are enabled.
Used version: 3.5-1307 x64, if it is neccessary you can read my notebook specs in my profile.
Thanks a lot, especially for Dolphin itself!

Kevin
Reply
« Next Oldest | Next Newest »


Messages In This Thread
Interpreter64 while enabled Geckos - xKvnkx - 04-30-2013, 09:09 AM
RE: Interpreter64 while enabled Geckos - allthetech489 - 04-30-2013, 09:17 AM
RE: Interpreter64 while enabled Geckos - xKvnkx - 04-30-2013, 09:53 AM

  • View a Printable Version
  • Subscribe to this thread
Forum Jump:


Users browsing this thread: 2 Guest(s)



Powered By MyBB | Theme by Fragma

Linear Mode
Threaded Mode