From what I can tell, currently things seem pretty unreliable, even compared to the same system running the same game on a 3.0 release.
Anyways, specs are accurate in my profile right now, including emulator revision. I'm playing Metroid Prime, Donkey Kong Country Returns, and other variously "cpu-intensive" games. I have a DSP Rom dumped from my own Gamecube, which I have used in the past. I used to see 60FPS solid all the way through Metroid Prime with ZERO hiccups aside from the first scene. The first scene has improved and no longer seems to bog down like it used to, but I get random stuttering and sharp FPS drops throughout the game, which are entirely random (not attached to the population/clutter/size of an area, sound effects loading etc...) I have tried enabling vbeam with a somewhat hilarious result - the gameplay is always full-speed, but still stutters occasionally (it seems to almost 'freeze' for a second and then continue at full speed) but no matter what I do the DSP is playing at ~200% speed.
Anyways, I'm not sure what else to try tweaking...
Anyways, specs are accurate in my profile right now, including emulator revision. I'm playing Metroid Prime, Donkey Kong Country Returns, and other variously "cpu-intensive" games. I have a DSP Rom dumped from my own Gamecube, which I have used in the past. I used to see 60FPS solid all the way through Metroid Prime with ZERO hiccups aside from the first scene. The first scene has improved and no longer seems to bog down like it used to, but I get random stuttering and sharp FPS drops throughout the game, which are entirely random (not attached to the population/clutter/size of an area, sound effects loading etc...) I have tried enabling vbeam with a somewhat hilarious result - the gameplay is always full-speed, but still stutters occasionally (it seems to almost 'freeze' for a second and then continue at full speed) but no matter what I do the DSP is playing at ~200% speed.
Anyways, I'm not sure what else to try tweaking...