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intel supports opengl 2.1 now.but dolphin still cannot run.
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intel supports opengl 2.1 now.but dolphin still cannot run.
05-19-2009, 04:51 PM (This post was last modified: 05-19-2009, 04:53 PM by je_sse.)
#1
je_sse Offline
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System:ubuntu 9.04
PC: x61
Graphics:intel x3100
I updated my drivers recently and when i run glxinfo it shows it supports opengl 2.1 now
OpenGL vendor string: Tungsten Graphics, Inc
OpenGL renderer string: Mesa DRI Intel® 965GM GEM 20090114
OpenGL version string: 2.1 Mesa 7.6-devel
OpenGL shading language version string: 1.20

I am not sure whether it fully support gl 2.1.
below are the opengl extensions it suppports. i wanna know whether they are enough.
OpenGL extensions:
GL_ARB_depth_texture, GL_ARB_draw_buffers, GL_ARB_fragment_program,
GL_ARB_fragment_program_shadow, GL_ARB_fragment_shader,
GL_ARB_framebuffer_object, GL_ARB_multisample, GL_ARB_multitexture,
GL_ARB_occlusion_query, GL_ARB_pixel_buffer_object,
GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_shader_objects,
GL_ARB_shading_language_100, GL_ARB_shading_language_120, GL_ARB_shadow,
GL_ARB_texture_border_clamp, GL_ARB_texture_compression,
GL_ARB_texture_cube_map, GL_ARB_texture_env_add,
GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar,
GL_ARB_texture_env_dot3, GL_ARB_texture_mirrored_repeat,
GL_ARB_texture_non_power_of_two, GL_ARB_texture_rectangle,
GL_ARB_transpose_matrix, GL_ARB_vertex_buffer_object,
GL_ARB_vertex_program, GL_ARB_vertex_shader, GL_ARB_window_pos,
GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color,
GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate,
GL_EXT_blend_logic_op, GL_EXT_blend_minmax, GL_EXT_blend_subtract,
GL_EXT_cull_vertex, GL_EXT_compiled_vertex_array, GL_EXT_copy_texture,
GL_EXT_draw_range_elements, GL_EXT_framebuffer_object,
GL_EXT_framebuffer_blit, GL_EXT_fog_coord, GL_EXT_multi_draw_arrays,
GL_EXT_packed_depth_stencil, GL_EXT_packed_pixels,
GL_EXT_pixel_buffer_object, GL_EXT_point_parameters,
GL_EXT_polygon_offset, GL_EXT_rescale_normal, GL_EXT_secondary_color,
GL_EXT_separate_specular_color, GL_EXT_shadow_funcs,
GL_EXT_stencil_two_side, GL_EXT_stencil_wrap, GL_EXT_subtexture,
GL_EXT_texture, GL_EXT_texture3D, GL_EXT_texture_edge_clamp,
GL_EXT_texture_env_add, GL_EXT_texture_env_combine,
GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic,
GL_EXT_texture_lod_bias, GL_EXT_texture_object, GL_EXT_texture_rectangle,
GL_EXT_texture_sRGB, GL_EXT_texture_swizzle, GL_EXT_vertex_array,
GL_EXT_vertex_array_bgra, GL_3DFX_texture_compression_FXT1,
GL_APPLE_client_storage, GL_APPLE_packed_pixels,
GL_APPLE_vertex_array_object, GL_ATI_blend_equation_separate,
GL_ATI_envmap_bumpmap, GL_ATI_texture_env_combine3,
GL_ATI_separate_stencil, GL_IBM_multimode_draw_arrays,
GL_IBM_rasterpos_clip, GL_IBM_texture_mirrored_repeat,
GL_INGR_blend_func_separate, GL_MESA_pack_invert,
GL_MESA_texture_signed_rgba, GL_MESA_ycbcr_texture, GL_MESA_window_pos,
GL_NV_blend_square, GL_NV_light_max_exponent, GL_NV_point_sprite,
GL_NV_texture_env_combine4, GL_NV_texture_rectangle,
GL_NV_texgen_reflection, GL_NV_vertex_program, GL_NV_vertex_program1_1,
GL_OES_read_format, GL_SGIS_generate_mipmap, GL_SGIS_texture_border_clamp,
GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod, GL_SUN_multi_draw_arrays
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05-19-2009, 06:23 PM
#2
envisaged0ne Offline
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Go to this site
http://www.realtech-vr.com/glview/download.html
Choose your OS, download and run the program. That should give you a better, and less complex, idea of what version of OGL your graphics card supports.
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05-19-2009, 08:48 PM
#3
DacoTaco Offline
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(05-19-2009, 06:23 PM)envisaged0ne Wrote: Go to this site
http://www.realtech-vr.com/glview/download.html
Choose your OS, download and run the program. That should give you a better, and less complex, idea of what version of OGL your graphics card supports.
that was exacly what i was going to say lol

glview ftw \o/
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05-19-2009, 10:29 PM
#4
je_sse Offline
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(05-19-2009, 06:23 PM)envisaged0ne Wrote: Go to this site
http://www.realtech-vr.com/glview/download.html
Choose your OS, download and run the program. That should give you a better, and less complex, idea of what version of OGL your graphics card supports.
i'm using ubuntu linux.and it dosen't support linux.so pity
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05-19-2009, 11:06 PM
#5
LuisR14
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try downloading the Mac version Smile (i'm not sure if they have the same architecture Undecided)
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05-19-2009, 11:26 PM
#6
je_sse Offline
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(05-19-2009, 11:06 PM)LuisR14 Wrote: try downloading the Mac version Smile (i'm not sure if they have the same architecture Undecided)

as far as i know it couldn't run on linux. i just want to figure out the opengl extensions dolphin-emu uses.
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05-19-2009, 11:44 PM
#7
nosound97 Offline
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Mac version of Dolphin doesn't run games AFAIK :/
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05-19-2009, 11:45 PM
#8
LuisR14
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no, i meant the OpenGL viewer Tongue
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05-19-2009, 11:54 PM
#9
nosound97 Offline
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I mean, he can give up his tries on running Dolphin on Mac, but Linux should work ok.
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05-20-2009, 12:17 AM
#10
je_sse Offline
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(05-19-2009, 11:54 PM)nosound97 Wrote: I mean, he can give up his tries on running Dolphin on Mac, but Linux should work ok.

As I have metioned on the first page i am running ubuntu.but fail to run dolphin on it with my graphics now supported opengl 2.1. Any one' help?
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