(07-12-2014, 12:58 AM)KHg8m3r Wrote: Development builds give the best speed and HLE fixed
Okay thanks, I'll give that a shot.
(07-12-2014, 01:23 AM)drhycodan Wrote: What are your settings in Dolphin? Are you using EFB to RAM?
Basic Settings: Enable Dual Core (speedup)
Enable Idle Skipping (Speedup)
Advanced Settings
CPU Emulator Engine: JIT Recompiler (Recommended)
Audio
DSP Emulator Engine
DSP LLE recompiler
Backend Settings:
Audio Backend XAudio2
Graphics
Backend: OPENGL (I had it on DX11 before, I switched it to OPENGL just to see if it was much different, I haven't played around with this setting since Skyward Sword)
Fullscreen resolution: 1920x1080
Aspect Ratio: Force 16:9
User fullscreen
Internal Resolution 4x Native (2560x2112)
Anti-Aliasing 4x
Antistropic Filtering: 16x
Post Processing Effect (Off)
Scaled EFB Copy: Checked
Per-Pixel Lighting: Checked
Force Texture Filtering: Checked
Widescreen Hack: Checked
Disable Fog: Unchecked
Hacks Skip EFB Acces from CPU: Unchecked
EFB Copies
Disable: Unchcked
Texture: Checked
RAM: Unchecked
Texture Cache: On Fast, the furthest it can go (I haven't played around with this since Skyward Sword too, and that was a couple of months ago)
External Frame Buffer: Disable (Checked)
Cache Display List: Checked
Fast Depth Calculation: Checked
Open MP Texture Decoder: Checked
Vertex Streaming Hack: Unchecked
Disable Destination Alpha: Unchecked
OpenCL Texture Decoded: Unchecked
