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integrated graphics
02-03-2011, 05:43 AM
#1
speezbort
Unregistered
 
Hey folks,
Just installed 2.0 and updated Direct X yesterday and I must say I'm pretty impressed.
I followed several tips for enhancing performance and they made a difference. I still get a drop in fps with dialog boxes and wide shots in "Wind Waker" though.
My system is:
Intel E5400 2.7 Ghz. Dual core
6 gigs 800 Mhz. DDR3
7200 RPM drive
Intel G45/43 integrated chip set.
Win 7 Home Premium
I run Direct3D9 at 800x600, Fog disabled, No AA, , copy to texture, audio throttle disabled and frame limit off (although I get too high a frame rate in some rooms). In the not too distant future I will upgrade my PSU and graphics. I have read integrated chips don't play well with dolphin. If mine fall into this category of limited OpenGL 2.0 support, please let me know, as well as any other suggestions for increase and stability.

P.S. Cant get Sanity's Requiem to get past the initial CPU info.
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02-03-2011, 07:26 AM (This post was last modified: 02-03-2011, 07:47 AM by Nintendo Maniac 64.)
#2
Nintendo Maniac 64 Offline
Posting Freak
*****
Posts: 845
Threads: 30
Joined: Jan 2011
Pretty much any Intel GPU is going to inadequate performance-wise (MAYBE not Sandy Bridge...), and AFAIK, all Intel GPUs have crappy OpenGL support, so try to stick with Direct3D9 in Dolphin. For future reference, try to only get systems with with AMD Radeon or Nvidia GeForce integrated graphics (however AMD usually has better low-end offerings).


Either way, try to set your EFB Scale to only 1x - this could help out maybe a bit. From there any resolution you set should be fine, but it will NOT be clearer but will be upscaling.

Also if it doesn't end up breaking the game, try disabling "Copy to texture/RAM" altogether.

Also be sure you're using the x64 version of Dolphin - it can definitely help performance at times.


If you do upgrade your GPU, you may not have to upgrade your PSU ya know. A lower mid-range Radeon 6xxx should be plenty for Dolphin, unless you're trying to render at 2560x1440 with lots of anti-aliasing. Nowadays for Dolphin GPU performance, it's more about the framebuffer and VRAM than raw "Can it play Crysis?" potential - especially since your CPU would probably bottleneck a high-end GPU.
Dolphin 5.0 CPU benchmark

CPU: Pentium G3258 @ 4.5GHz 1.24v
GPU: Intel integrated
RAM: 4x4GB Corsair Vengence @ DDR3-1600
OS: Linux Mint of some variety + [VM] Win7 SP1 x64 
Find
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02-03-2011, 07:49 AM
#3
speezbort
Unregistered
 
ThanksBig Grin

(02-03-2011, 07:26 AM)Nintendo Maniac 64 Wrote: Pretty much any Intel GPU is going to inadequate performance-wise (MAYBE not Sandy Bridge...), and AFAIK, all Intel GPUs have crappy OpenGL support, so try to stick with Direct3D9 in Dolphin. For future reference, try to only get systems with with AMD Radeon or Nvidia GeForce integrated graphics (however AMD usually has better low-end offerings).


Either way, try to set your EFB Scale to only 1x - this could help out maybe a bit. From there any resolution you set should be fine, but it will NOT be clearer but will be upscaling.

Also if it doesn't end up breaking the game, try disabling "Copy to texture/RAM" altogether.

Also be sure you're using the x64 version of Dolphin - it can definitely help performance at times.


If you do upgrade your GPU, you may not have to upgrade your PSU ya know. A lower mid-range Radeon 6xxx should be plenty for Dolphin, unless you're trying to render at 2560x1440 with lots of anti-aliasing. Nowadays for Dolphin GPU performance, it's more about the framebuffer and VRAM than raw "Can it play Crysis?" potential - especially since your CPU would probably bottleneck a high-end GPU.

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