Is Integer scaling really a thing??
Intel gonna support Integer Scaling along with NN in their new gpus https://www.techpowerup.com/256801/intel...ics-lineup
There is much hype about Integer scaling in use for emulation, found on some forums, and there are many emu scaling guru's opinions how good IS is. As well mario game picture in above link tries to show the impact on emulation quality.
Since always, i have never used that ugly neirest neighbour scaling algo at all. IS looks the same to NN when use same factors like 2x2 or 3x3. There is a misunderstanding among people over the net what IS and NN gives. I saw tutorials with advice to switch to NN scaling in video player options during watching movies lol. Because monitors enable bilinear scaling on its own and introduse bluring. Crazy.
I went to official Intel FAQ and saw finally some sane statement: Users sometimes try to play games with various emulators. Most often in these scenarios, the emulator handles scaling on its own, and this cannot be resolved using Intel’s scaling implementation. I cannot imagine playing a nes/snes games on HD or 4k monitor without some pixelart scaling. Or..it is me who dont get it that watching huge pixels is a fun?
After all IS looks useful for really old PC games, that have implemented much lower max resolution than our monitor resolution. That way we can use IS to "integer magnify" game picture to avoid blurry Windows desktop scaling or monitor scaling.
Does anybody have different view on it?
Intel gonna support Integer Scaling along with NN in their new gpus https://www.techpowerup.com/256801/intel...ics-lineup
There is much hype about Integer scaling in use for emulation, found on some forums, and there are many emu scaling guru's opinions how good IS is. As well mario game picture in above link tries to show the impact on emulation quality.
Since always, i have never used that ugly neirest neighbour scaling algo at all. IS looks the same to NN when use same factors like 2x2 or 3x3. There is a misunderstanding among people over the net what IS and NN gives. I saw tutorials with advice to switch to NN scaling in video player options during watching movies lol. Because monitors enable bilinear scaling on its own and introduse bluring. Crazy.
I went to official Intel FAQ and saw finally some sane statement: Users sometimes try to play games with various emulators. Most often in these scenarios, the emulator handles scaling on its own, and this cannot be resolved using Intel’s scaling implementation. I cannot imagine playing a nes/snes games on HD or 4k monitor without some pixelart scaling. Or..it is me who dont get it that watching huge pixels is a fun?
After all IS looks useful for really old PC games, that have implemented much lower max resolution than our monitor resolution. That way we can use IS to "integer magnify" game picture to avoid blurry Windows desktop scaling or monitor scaling.
Does anybody have different view on it?