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Insanely Frustrating Super Mario Galaxy Issue
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Insanely Frustrating Super Mario Galaxy Issue
05-11-2014, 01:12 PM (This post was last modified: 05-11-2014, 01:12 PM by TheOriginalTiger.)
#1
TheOriginalTiger Offline
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Rainbow 
I've been trying to find the perfect settings to run Super Mario Galaxy for hours. Nothing is working, at all. Sad

HLE works great, but the lack of sound means there is only half the experience. Using LLE makes the game unplayable.

Using a standard Dolphin 4.0.2 installation and switching to LLE, my GTX 780 can't render it 1080p. Yet I see other people playing it at 60 fps with lower setups.

What am I doing wrong? >.>
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05-11-2014, 01:13 PM (This post was last modified: 05-11-2014, 01:16 PM by Shonumi.)
#2
Shonumi Offline
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Use the latest development revisions. HLE audio doesn't stop and it doesn't crash: https://dolphin-emu.org/download

Also, if these "other people" are YouTubers, ignore them. They're often using old, outdated revisions that are faster than 4.0.2 (the latest revisions are faster than 4.0.2 too, and they fix more issues, so that's another reason to upgrade from 4.0.2). YouTube is terrible source to see how well games should run, since rarely do the videos ever show the complete Dolphin settings/hardware setup/Dolphin revision; you really need all three to reliably recreate how well they ran the game in their video.
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05-11-2014, 01:15 PM (This post was last modified: 05-11-2014, 01:15 PM by JMC47.)
#3
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It's not your graphics card, its your dated processor. Raising the IR also stresses the CPU, which is why you're getting extra lag at 1080p. I doubt your GTX 780 gives a shit if it's 1x IR or 4x IR; it's just sitting there waiting for something more exciting.
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05-11-2014, 01:24 PM
#4
TheOriginalTiger Offline
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(05-11-2014, 01:13 PM)Shonumi Wrote: Use the latest development revisions. HLE audio doesn't stop and it doesn't crash: https://dolphin-emu.org/download

Also, if these "other people" are YouTubers, ignore them. They're often using old, outdated revisions that are faster than 4.0.2 (the latest revisions are faster than 4.0.2 too, and they fix more issues, so that's another reason to upgrade from 4.0.2). YouTube is terrible source to see how well games should run, since rarely do the videos ever show the complete Dolphin settings/hardware setup/Dolphin revision; you really need all three to reliably recreate how well they ran the game in their video.

Thanks for the quick response. I thought Dolphin 4.0.2 was the latest revision. Where can I download the absolute fastest revision, that supports LLE so I don't have to worry about the music stopping after looping once?

(05-11-2014, 01:15 PM)JMC47 Wrote: It's not your graphics card, its your dated processor. Raising the IR also stresses the CPU, which is why you're getting extra lag at 1080p. I doubt your GTX 780 gives a shit if it's 1x IR or 4x IR; it's just sitting there waiting for something more exciting.

Would Dolphin really be bottlenecked by a quad core, 2.8GHz i7? Also, you're right about IR. I get the same FPS at 1x as at 1080p. If it is truly bottlenecked, would a slight overclock help at all?
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05-11-2014, 01:46 PM
#5
MayImilae Offline
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TheOriginalTiger Wrote:Would Dolphin really be bottlenecked by a quad core, 2.8GHz i7

Hell yes. An Intel i7 860 2.80 Ghz is nothing at this point. The architecture is ancient. You are definitely hitting a CPU bottleneck.

As "quad core", that doesn't matter much. Just ask the poor guys that bought 8 core bulldozers.
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05-11-2014, 02:01 PM
#6
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(05-11-2014, 01:46 PM)MaJoR Wrote:
TheOriginalTiger Wrote:Would Dolphin really be bottlenecked by a quad core, 2.8GHz i7

Hell yes. An Intel i7 860 2.80 Ghz is nothing at this point. The architecture is ancient. You are definitely hitting a CPU bottleneck.

As "quad core", that doesn't matter much. Just ask the poor guys that bought 8 core bulldozers.

Sorry to hear that, but thanks for the much needed advice. I noticed that my GTX 780 was not running as fast as benchmarks said it should, either.

Too bad I have to upgrade the motherboard. Is it really such a painful process?
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05-11-2014, 03:29 PM
#7
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@TheOriginalTiger - All current development revision support LLE audio. The thing is LLE audio is no longer necessary for this game. The developers did some clean-up work on the HLE implementation of the "Zelda" microcode that this game uses. HLE audio will not freeze the game anymore in SMG, and HLE audio will not sudden disappear. There are still small issues like getting it to sound exactly like a real Wii does and whatnot, but if you want speed and good audio, HLE audio is what you need for this game (especially given your hardware).

It really doesn't matter which development build you use, just try the latest and see where things go from there. With any luck it should be noticeably faster than 4.0.2.
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05-12-2014, 12:17 AM
#8
TheOriginalTiger Offline
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(05-11-2014, 03:29 PM)Shonumi Wrote: @TheOriginalTiger - All current development revision support LLE audio. The thing is LLE audio is no longer necessary for this game. The developers did some clean-up work on the HLE implementation of the "Zelda" microcode that this game uses. HLE audio will not freeze the game anymore in SMG, and HLE audio will not sudden disappear. There are still small issues like getting it to sound exactly like a real Wii does and whatnot, but if you want speed and good audio, HLE audio is what you need for this game (especially given your hardware).

It really doesn't matter which development build you use, just try the latest and see where things go from there. With any luck it should be noticeably faster than 4.0.2.

Cool, thanks.
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05-12-2014, 12:29 AM
#9
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You can overclock CPU to gain more speed (3.6GHz or higher if possible) but don't expect SMG will run full speed with LLE all the time
An i3 4130 kill your CPU in Dolphin any day (doesn't matter yours is OCed or not )
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