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Inquiry Regarding DolphinBar Motion Detection
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Inquiry Regarding DolphinBar Motion Detection
05-23-2018, 09:48 AM (This post was last modified: 05-23-2018, 10:35 AM by Asthuran.)
#1
Asthuran Offline
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Greetings,

First and foremost, thank you for any assistance provided, it's always appreciated.

Now to the point. I recently purchased a Mayflash DolphinBar as well as an original Wii Motion Plus + Nunchuk controller straight from Nintendo so that I could play old games I had for my Wii on my PC.

So far, I've been able to get everything to work. I've set my DolphinBar to mode 4 and it has successfully connected to the Dolphin emulator, my buttons work ingame and everything.

However, I've been running into one particular issue and I'm rather stumped on how to solve it. I'm trying to play Silent Hill: Shattered Memories, and everything has gone fine up until the point in the very beginning where you have to answer a psychological profile test. For some reason, there's an issue when it comes to moving the wii controller. The ingame cursor barely moves, and when it does, its movements are random and not accurate and it always defaults back to the center of the screen a moment later. So whatever aspect of the DolphinBar that picks up the movement signals from the Wii controller and sends them to the Dolphin emulator is having an issue somewhere.

Would anyone have any particular idea's on how to remedy this?

Thank you very much!



EDIT:

1) I updated my dolphin to the newest client from dolphin-emu.org - 5.0-7702
2) I've managed to get improved stability by being a specific distance away from the dolphinbar from my wii mote. However it's still not fluid, when I'm moving around at a specific distance there's some measure of playability, but I notice that the connection feels slightly laggy and seems to disconnect for a split second causing a "stutter" feeling when moving the wii mote around.
3) I notice that when the movement is stuttering, the cursor on screen changes from a normal cursor to a cursor with a "red cancel" symbol representing what I'm assuming to be a momentary connection issue. This seems to happen more frequently when the controller moves faster rather than slower, but it still feels way too unstable to play with reliably unless there's a way to enhance this connection somewhere, somehow.
4) I used my cell phone camera to examine my Mayflash DolphinBar, and I see a total of 10 red IR lights, 5 on the left and 5 on the right side of the bar that are on. The left and right lights seem to be less bright than the 3 in the center on both the left and right side, I'm assuming this is normal. All of the lights are consistently on however, none of them are flashing, which I also assume is a good thing.

NEWEST UPDATE: 5) I've noticed that I can get consistent smoothness, but the problem is that I have to be a very specific distance from the DolphinBar, and the range in which I can move the controller is VERY narrow, it has to be pointing directly at the DolphinBar at just the right range, if I move the pointing of the controller even slightly too far in any direction away from directly at the DolphinBar then it doesn't pick up the movement. Do people really play like this though, I can't believe people can play a game being this restrictive on their movements.

PICTURE OF DOLPHINBAR IR LIGHTS: https://imgur.com/a/WgAAJhl
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05-23-2018, 10:56 AM
#2
MayImilae Offline
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Step further back and try it, and then try closing any windows that are active (or just try it again at night). Do either of those affect it?
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05-23-2018, 11:30 AM (This post was last modified: 05-23-2018, 11:30 AM by Asthuran.)
#3
Asthuran Offline
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I did as you suggested.

It's night time here, I turned off all of the lights, none of the open windows should be effecting the bluetooth motion sensor in any way. I've tried being anywhere from very close to the sensor, to quite a ways back. There is definitely a sweet spot in the middle where it works the best, but again, the main problem is the range of motion.

I literally have to be pointing the controller "directly" at the DolphinBar, and if I adjust the direction its pointing by anymore than a couple inches in any direction, the cursor changes to the red cancel icon and the controllers motion is no longer detected (but the buttons on the controller still work fine).

The real problem ultimately is the fact that I have to stay in an unrealistically static position barely shifting the controller by more than a few degrees in any direction to avoid the problem, and that's just not a realistic way to play. You shouldn't have to keep it aimed so frigidly at the bar. At least I would hope you shouldn't have to lol.
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05-23-2018, 12:08 PM
#4
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Press the Home button while in game to bring up the home menu. How does the pointer there behave?
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05-23-2018, 01:43 PM (This post was last modified: 05-23-2018, 02:08 PM by Asthuran.)
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(05-23-2018, 12:08 PM)MayImilae Wrote: Press the Home button while in game to bring up the home menu. How does the pointer there behave?

I'll check as soon as I get home from work in the morning.

I'm going to assume it's the same though. I'm going to try using it on a different game as well just to make sure that it's not this game in particular. But I don't see why it would be, I feel like it's something to do with the DolphinBar and either the infrared lights on the wiimote or the DolphinBar not working 100%. Both are brand new though, so unless I have something defective, I'm not really sure.

I've been looking at youtube and how other people have set theirs up, etc. For example, this video in particular: https://www.youtube.com/watch?v=h1j0-TysIB4&t=611s

The guy here doesn't need to be pointing his wiimote directly at it, and his seems to run a lot more smoothly regardless of the distance between the wiimote and the DolphinBar. I'm sitting roughly the exact same distance away from the DolphinBar as he is when he is playing his game, but I'm not getting the same consistency at all. When he takes his controller and turns it sideways and shakes it to cut that log, if I moved my controller like that, it wouldn't pick up the sensors at all. The remote has to be pointing literally directly at the bar at just the right distance to have any consistency for me. In the video he says that you have to be around 8 inches away from the DolphinBar for it to pick up the wiimote, and you can be as far as 11 feet away before it loses its consistency. For me, I have to be about exactly 3 feet away to get the best consistency I can achieve, any further or closer than that and it just jumps around and is significantly worse. The fact that if I move my controller slightly more in any direction than I should and it stops registering the movements is rather intolerable though, you should have way more flexibility than that. You would think that as long as you're within a reasonable range from the DolphinBar and you're pointing in its general direction that it would pick it up.
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05-23-2018, 05:43 PM (This post was last modified: 05-23-2018, 05:43 PM by mstreurman.)
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(05-23-2018, 01:43 PM)Asthuran Wrote: I'll check as soon as I get home from work in the morning.

I'm going to assume it's the same though. I'm going to try using it on a different game as well just to make sure that it's not this game in particular. But I don't see why it would be, I feel like it's something to do with the DolphinBar and either the infrared lights on the wiimote or the DolphinBar not working 100%. Both are brand new though, so unless I have something defective, I'm not really sure.

I've been looking at youtube and how other people have set theirs up, etc. For example, this video in particular: https://www.youtube.com/watch?v=h1j0-TysIB4&t=611s

The guy here doesn't need to be pointing his wiimote directly at it, and his seems to run a lot more smoothly regardless of the distance between the wiimote and the DolphinBar. I'm sitting roughly the exact same distance away from the DolphinBar as he is when he is playing his game, but I'm not getting the same consistency at all. When he takes his controller and turns it sideways and shakes it to cut that log, if I moved my controller like that, it wouldn't pick up the sensors at all. The remote has to be pointing literally directly at the bar at just the right distance to have any consistency for me. In the video he says that you have to be around 8 inches away from the DolphinBar for it to pick up the wiimote, and you can be as far as 11 feet away before it loses its consistency. For me, I have to be about exactly 3 feet away to get the best consistency I can achieve, any further or closer than that and it just jumps around and is significantly worse. The fact that if I move my controller slightly more in any direction than I should and it stops registering the movements is rather intolerable though, you should have way more flexibility than that. You would think that as long as you're within a reasonable range from the DolphinBar and you're pointing in its general direction that it would pick it up.

How does YOUR Wiimote behave on a real console? And does it happen in the Home menu as well or only in the game (I have the game myself, but sadly enough I do not have a working Bluetooth adapter anymore after I accidently broke it Tongue )
Check my profile for up to date specs.
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05-23-2018, 06:01 PM
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(05-23-2018, 05:43 PM)mstreurman Wrote: How does YOUR Wiimote behave on a real console? And does it happen in the Home menu as well or only in the game (I have the game myself, but sadly enough I do not have a working Bluetooth adapter anymore after I accidently broke it Tongue )

My old Nintendo Wii was damaged and hasn't worked for some time. Additionally, I'm a PC gamer for the most part these days, that's why I bought this stuff, so I could experience my old games on my PC as opposed to buying another Wii. So I can't really check how it works on my old console anymore, but I'll be checking the home menu when I get home from work tonight and see if it makes any difference. I've also been in contact with Mayflash support, so hopefully between this forum and their technical support, I'll figure out what the deal is with this.

Thanks for all the advice thus far!
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05-23-2018, 06:18 PM (This post was last modified: 05-23-2018, 06:34 PM by mstreurman.)
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(05-23-2018, 06:01 PM)Asthuran Wrote: My old Nintendo Wii was damaged and hasn't worked for some time. Additionally, I'm a PC gamer for the most part these days, that's why I bought this stuff, so I could experience my old games on my PC as opposed to buying another Wii. So I can't really check how it works on my old console anymore, but I'll be checking the home menu when I get home from work tonight and see if it makes any difference. I've also been in contact with Mayflash support, so hopefully between this forum and their technical support, I'll figure out what the deal is with this.

Thanks for all the advice thus far!

Maybe a strange question but did you remove the plastic sticker off of the front of your Wiimote, the Wiimote has a camera so that piece of plastic might distort what it sees. There are no IR-leds in the Wiimote itself and the Sensorbar does nothing but emit IR-light it doesn't receive any information from the Wii or the Mote. Have you tried a different Mote (if possible) and have you tried to use the Mote+sensor bar in the dark (no other lights around it?) to make sure that no other IR light is interfering with what the Mote sees?
The Dolphinbar only adds a Bluetooth device for using it in Dolphin.
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05-23-2018, 06:48 PM
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Asthuran Offline
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(05-23-2018, 06:18 PM)mstreurman Wrote: Maybe a strange question but did you remove the plastic sticker off of the front of your Wiimote, the Wiimote has a camera so that piece of plastic might distort what it sees. There are no IR-leds in the Wiimote itself and the Sensorbar does nothing but emit IR-light it doesn't receive any information from the Wii or the Mote. Have you tried a different Mote (if possible) and have you tried to use the Mote+sensor bar in the dark (no other lights around it?) to make sure that no other IR light is interfering with what the Mote sees?
The Dolphinbar only adds a Bluetooth device for using it in Dolphin.

Hmm, that plastic sticker idea could have potential, I can't remember if I've removed a sticker off of the front piece since I bought it. I'm heading home from work in an hour so I'll definitely check and see. I feel like I would have noticed a sticker on there unless it's pretty well camouflaged and transparent, but still, definitely worth a good look.

For now I only have the one Wiimote, but it's brand new. I'll most likely get another one for my girlfriend so we can co-op things if I can get this sorted out though. And I always play in the dark, not a fan of lights lol, so unless the light from my monitor where the DolphinBar rests is negatively impacting the Wiimote, lighting shouldn't be an issue.

Good idea's though!
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05-23-2018, 09:00 PM
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Asthuran Offline
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So, upon looking more closely at the front of the wiimote where the camera is, there was no sticker, but I did notice something else on this refurbished controller that I just received. Do you think this slight, what seems to resemble a small crack may be messing it up? Picture will be in the link.

https://imgur.com/a/JB6vgqP
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