Greetings,
First and foremost, thank you for any assistance provided, it's always appreciated.
Now to the point. I recently purchased a Mayflash DolphinBar as well as an original Wii Motion Plus + Nunchuk controller straight from Nintendo so that I could play old games I had for my Wii on my PC.
So far, I've been able to get everything to work. I've set my DolphinBar to mode 4 and it has successfully connected to the Dolphin emulator, my buttons work ingame and everything.
However, I've been running into one particular issue and I'm rather stumped on how to solve it. I'm trying to play Silent Hill: Shattered Memories, and everything has gone fine up until the point in the very beginning where you have to answer a psychological profile test. For some reason, there's an issue when it comes to moving the wii controller. The ingame cursor barely moves, and when it does, its movements are random and not accurate and it always defaults back to the center of the screen a moment later. So whatever aspect of the DolphinBar that picks up the movement signals from the Wii controller and sends them to the Dolphin emulator is having an issue somewhere.
Would anyone have any particular idea's on how to remedy this?
Thank you very much!
EDIT:
1) I updated my dolphin to the newest client from dolphin-emu.org - 5.0-7702
2) I've managed to get improved stability by being a specific distance away from the dolphinbar from my wii mote. However it's still not fluid, when I'm moving around at a specific distance there's some measure of playability, but I notice that the connection feels slightly laggy and seems to disconnect for a split second causing a "stutter" feeling when moving the wii mote around.
3) I notice that when the movement is stuttering, the cursor on screen changes from a normal cursor to a cursor with a "red cancel" symbol representing what I'm assuming to be a momentary connection issue. This seems to happen more frequently when the controller moves faster rather than slower, but it still feels way too unstable to play with reliably unless there's a way to enhance this connection somewhere, somehow.
4) I used my cell phone camera to examine my Mayflash DolphinBar, and I see a total of 10 red IR lights, 5 on the left and 5 on the right side of the bar that are on. The left and right lights seem to be less bright than the 3 in the center on both the left and right side, I'm assuming this is normal. All of the lights are consistently on however, none of them are flashing, which I also assume is a good thing.
NEWEST UPDATE: 5) I've noticed that I can get consistent smoothness, but the problem is that I have to be a very specific distance from the DolphinBar, and the range in which I can move the controller is VERY narrow, it has to be pointing directly at the DolphinBar at just the right range, if I move the pointing of the controller even slightly too far in any direction away from directly at the DolphinBar then it doesn't pick up the movement. Do people really play like this though, I can't believe people can play a game being this restrictive on their movements.
PICTURE OF DOLPHINBAR IR LIGHTS: https://imgur.com/a/WgAAJhl
First and foremost, thank you for any assistance provided, it's always appreciated.
Now to the point. I recently purchased a Mayflash DolphinBar as well as an original Wii Motion Plus + Nunchuk controller straight from Nintendo so that I could play old games I had for my Wii on my PC.
So far, I've been able to get everything to work. I've set my DolphinBar to mode 4 and it has successfully connected to the Dolphin emulator, my buttons work ingame and everything.
However, I've been running into one particular issue and I'm rather stumped on how to solve it. I'm trying to play Silent Hill: Shattered Memories, and everything has gone fine up until the point in the very beginning where you have to answer a psychological profile test. For some reason, there's an issue when it comes to moving the wii controller. The ingame cursor barely moves, and when it does, its movements are random and not accurate and it always defaults back to the center of the screen a moment later. So whatever aspect of the DolphinBar that picks up the movement signals from the Wii controller and sends them to the Dolphin emulator is having an issue somewhere.
Would anyone have any particular idea's on how to remedy this?
Thank you very much!
EDIT:
1) I updated my dolphin to the newest client from dolphin-emu.org - 5.0-7702
2) I've managed to get improved stability by being a specific distance away from the dolphinbar from my wii mote. However it's still not fluid, when I'm moving around at a specific distance there's some measure of playability, but I notice that the connection feels slightly laggy and seems to disconnect for a split second causing a "stutter" feeling when moving the wii mote around.
3) I notice that when the movement is stuttering, the cursor on screen changes from a normal cursor to a cursor with a "red cancel" symbol representing what I'm assuming to be a momentary connection issue. This seems to happen more frequently when the controller moves faster rather than slower, but it still feels way too unstable to play with reliably unless there's a way to enhance this connection somewhere, somehow.
4) I used my cell phone camera to examine my Mayflash DolphinBar, and I see a total of 10 red IR lights, 5 on the left and 5 on the right side of the bar that are on. The left and right lights seem to be less bright than the 3 in the center on both the left and right side, I'm assuming this is normal. All of the lights are consistently on however, none of them are flashing, which I also assume is a good thing.
NEWEST UPDATE: 5) I've noticed that I can get consistent smoothness, but the problem is that I have to be a very specific distance from the DolphinBar, and the range in which I can move the controller is VERY narrow, it has to be pointing directly at the DolphinBar at just the right range, if I move the pointing of the controller even slightly too far in any direction away from directly at the DolphinBar then it doesn't pick up the movement. Do people really play like this though, I can't believe people can play a game being this restrictive on their movements.
PICTURE OF DOLPHINBAR IR LIGHTS: https://imgur.com/a/WgAAJhl