• Login
  • Register
  • Dolphin Forums
  • Home
  • FAQ
  • Download
  • Wiki
  • Code


Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Controllers v
« Previous 1 ... 159 160 161 162 163 ... 321 Next »

Input Strength bug?
View New Posts | View Today's Posts

Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Thread Modes
Input Strength bug?
02-18-2015, 08:26 AM (This post was last modified: 02-18-2015, 08:29 AM by MayImilae.)
#4
MayImilae Offline
Chronically Distracted
**********
Administrators
Posts: 4,619
Threads: 120
Joined: Mar 2011
...why is the radius on 50? And why did you set up a deadzone on digital controls which do not need deadzones?

Well, it seems that because you constrained the radius, the maximum you can input in the game is limited, and you managed to make it so one way is enough to smash and the other way is not! Just increase the radius to 70-75 (which is gamecube accurate since it doesn't use the entire range of it's axis) and this problem should go away.

You might also want to set up the Modifier so you can do tilts while holding shift or something...
[Image: RPvlSEt.png]
AMD Threadripper Pro 5975WX PBO+200 | Asrock WRX80 Creator | NVIDIA GeForce RTX 4090 FE | 64GB DDR4-3600 Octo-Channel | Windows 11 22H2 | (details)
MacBook Pro 14in | M1 Max (32 GPU Cores) | 64GB LPDDR5 6400 | macOS 12
Find
Reply
« Next Oldest | Next Newest »


Messages In This Thread
Input Strength bug? - Justaguy - 02-17-2015, 06:09 PM
RE: Input Strength bug? - MayImilae - 02-17-2015, 06:30 PM
RE: Input Strength bug? - Justaguy - 02-18-2015, 07:13 AM
RE: Input Strength bug? - MayImilae - 02-18-2015, 08:26 AM
RE: Input Strength bug? - haddockd - 02-18-2015, 01:11 PM

  • View a Printable Version
  • Subscribe to this thread
Forum Jump:


Users browsing this thread: 1 Guest(s)



Powered By MyBB | Theme by Fragma

Linear Mode
Threaded Mode