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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › General Discussion v
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Input plugin - Add delay period to input
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Input plugin - Add delay period to input
02-14-2022, 06:39 AM
#1
Redmage913 Offline
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Joined: Feb 2022
Metroid Prime GC's L trigger has always been a bit quirky, where if the trigger is depressed from 0 to 100 too quickly, the Lock-On function of the HUD does not engage properly and things like strafing don't work until redepressing the trigger. From a bit of research, I've learned that in essence, the GC's controller itself has hardware for both the analog depression level and the trigger click around 90%, which is emulated by separating the two inputs on the plugin screen into L-analog and L.

With the capabilities of Controllers' Configure Input screen, is it possible to do the following:
If input on L-analog increases >90%, which activates L, wait one input cycle before submitting L to the system.

I read the bug report that determined that the L button quirkiness with this title is intended/correct behavior (Emulator Issue #10029), and I agree with that from an accuracy perspective. If something similar could be accomplished with the input plugin, though, this would add to the game from a quality-of-life perspective that can be manually set up on a per-user basis.
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Messages In This Thread
Input plugin - Add delay period to input - Redmage913 - 02-14-2022, 06:39 AM
RE: Input plugin - Add delay period to input - JosJuice - 02-14-2022, 06:56 AM
RE: Input plugin - Add delay period to input - Redmage913 - 02-14-2022, 07:16 AM

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