Metroid Prime GC's L trigger has always been a bit quirky, where if the trigger is depressed from 0 to 100 too quickly, the Lock-On function of the HUD does not engage properly and things like strafing don't work until redepressing the trigger. From a bit of research, I've learned that in essence, the GC's controller itself has hardware for both the analog depression level and the trigger click around 90%, which is emulated by separating the two inputs on the plugin screen into L-analog and L.
With the capabilities of Controllers' Configure Input screen, is it possible to do the following:
If input on L-analog increases >90%, which activates L, wait one input cycle before submitting L to the system.
I read the bug report that determined that the L button quirkiness with this title is intended/correct behavior (Emulator Issue #10029), and I agree with that from an accuracy perspective. If something similar could be accomplished with the input plugin, though, this would add to the game from a quality-of-life perspective that can be manually set up on a per-user basis.
With the capabilities of Controllers' Configure Input screen, is it possible to do the following:
If input on L-analog increases >90%, which activates L, wait one input cycle before submitting L to the system.
I read the bug report that determined that the L button quirkiness with this title is intended/correct behavior (Emulator Issue #10029), and I agree with that from an accuracy perspective. If something similar could be accomplished with the input plugin, though, this would add to the game from a quality-of-life perspective that can be manually set up on a per-user basis.