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INI tags for EFB copies and texture accuracy
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INI tags for EFB copies and texture accuracy
12-26-2012, 09:05 AM
#11
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(12-26-2012, 08:56 AM)neobrain Wrote: SafeTextureCache doesn't exist anymore.

You're looking for an existing var called sth like TextureCacheColorSamples or whatever. There's the values 128, 512 and 0, where 128 is the least safe and 0 the safest. 512 is somewhere inbetween. Don't ask why it's like that, just accept the fact :p
"SafeTextureCacheColorSamples = 128" did the cake, now only Brawl has EFB copies to RAM and fast texture accuracy Big Grin

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12-26-2012, 09:08 AM
#12
neobrain Offline
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You know, you could've also just moved the texture cache accuracy slider in your gfx config to its rightmost value to achieve the same? :p
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12-26-2012, 09:27 AM
#13
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Yes, I could have done that, but then those settings would have applied to all games, and I only wanted these specific settings applied to Brawl Wink
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12-26-2012, 10:36 AM
#14
pauldacheez Offline
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Any games that require higher texcache accuracy probably already have it specified in their ini files. Keep texcache accuracy at Fast and you'll almost never see any problems.
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