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INI tags for EFB copies and texture accuracy
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INI tags for EFB copies and texture accuracy
12-26-2012, 08:56 AM
#10
neobrain Offline
"Wow, I made my code 1000x faster! That means I can make it 2048x slower now!"
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SafeTextureCache doesn't exist anymore.

You're looking for an existing var called sth like TextureCacheColorSamples or whatever. There's the values 128, 512 and 0, where 128 is the least safe and 0 the safest. 512 is somewhere inbetween. Don't ask why it's like that, just accept the fact :p
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Messages In This Thread
INI tags for EFB copies and texture accuracy - 23732 - 12-26-2012, 07:25 AM
RE: INI tags for EFB copies and texture accuracy - LordVador - 12-26-2012, 08:15 AM
RE: INI tags for EFB copies and texture accuracy - 23732 - 12-26-2012, 08:23 AM
RE: INI tags for EFB copies and texture accuracy - LordVador - 12-26-2012, 08:27 AM
RE: INI tags for EFB copies and texture accuracy - 23732 - 12-26-2012, 08:32 AM
RE: INI tags for EFB copies and texture accuracy - LordVador - 12-26-2012, 08:36 AM
RE: INI tags for EFB copies and texture accuracy - 23732 - 12-26-2012, 08:40 AM
RE: INI tags for EFB copies and texture accuracy - LordVador - 12-26-2012, 08:43 AM
RE: INI tags for EFB copies and texture accuracy - 23732 - 12-26-2012, 08:45 AM
RE: INI tags for EFB copies and texture accuracy - neobrain - 12-26-2012, 08:56 AM
RE: INI tags for EFB copies and texture accuracy - 23732 - 12-26-2012, 09:05 AM
RE: INI tags for EFB copies and texture accuracy - neobrain - 12-26-2012, 09:08 AM
RE: INI tags for EFB copies and texture accuracy - 23732 - 12-26-2012, 09:27 AM
RE: INI tags for EFB copies and texture accuracy - pauldacheez - 12-26-2012, 10:36 AM

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