SafeTextureCache doesn't exist anymore.
You're looking for an existing var called sth like TextureCacheColorSamples or whatever. There's the values 128, 512 and 0, where 128 is the least safe and 0 the safest. 512 is somewhere inbetween. Don't ask why it's like that, just accept the fact :p
You're looking for an existing var called sth like TextureCacheColorSamples or whatever. There's the values 128, 512 and 0, where 128 is the least safe and 0 the safest. 512 is somewhere inbetween. Don't ask why it's like that, just accept the fact :p
