(12-26-2012, 08:56 AM)neobrain Wrote: SafeTextureCache doesn't exist anymore."SafeTextureCacheColorSamples = 128" did the cake, now only Brawl has EFB copies to RAM and fast texture accuracy
You're looking for an existing var called sth like TextureCacheColorSamples or whatever. There's the values 128, 512 and 0, where 128 is the least safe and 0 the safest. 512 is somewhere inbetween. Don't ask why it's like that, just accept the fact :p
Thanks to neobrain and LordVador!
CPU: [color=#333333]i7 2600k @ 4.5Ghz[/color]
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GPU: [color=#333333]Sapphire Radeonn HD7950[/color]
Cooler: [color=#333333]Corsair H100[/color]