(02-05-2018, 01:09 AM)Rickv123 Wrote: Although I see this as an close to impossible task, I figured it wouldn't hurt to ask. To further explain my question, I'll draw an example of the "issue" I'm facing. In my example I'm going to reference to Xenoblade Chronicles. When the game is loading a map, it allocates a set amount of space in the memory, to load the required map into its memory. When I create a custom model with too much detail it won't fit in this allocated space, causing a bunch of invalid read/write errors.
Just wondering, is there a reason you did not go the route of using the material map features of Ishiiruka? I would think one would not need to modify game files to use a feature that's built into the emulator...
Regards,
Drakonas
