• Login
  • Register
  • Dolphin Forums
  • Home
  • FAQ
  • Download
  • Wiki
  • Code


Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
« Previous 1 ... 13 14 15 16 17 ... 117 Next »

Increasing Wii's Memory Allocation?
View New Posts | View Today's Posts

Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Thread Modes
Increasing Wii's Memory Allocation?
05-02-2019, 10:00 AM
#3
Drakonas Offline
Junior Member
**
Posts: 17
Threads: 0
Joined: Jun 2015
(02-05-2018, 01:09 AM)Rickv123 Wrote: Although I see this as an close to impossible task, I figured it wouldn't hurt to ask. To further explain my question, I'll draw an example of the "issue" I'm facing. In my example I'm going to reference to Xenoblade Chronicles. When the game is loading a map, it allocates a set amount of space in the memory, to load the required map into its memory. When I create a custom model with too much detail it won't fit in this allocated space, causing a bunch of invalid read/write errors.

Just wondering, is there a reason you did not go the route of using the material map features of Ishiiruka? I would think one would not need to modify game files to use a feature that's built into the emulator...

Regards,
Drakonas
Find
Reply
« Next Oldest | Next Newest »


Messages In This Thread
Increasing Wii's Memory Allocation? - Rickv123 - 02-05-2018, 01:09 AM
RE: Increasing Wii's Memory Allocation? - JosJuice - 02-05-2018, 01:14 AM
RE: Increasing Wii's Memory Allocation? - Drakonas - 05-02-2019, 10:00 AM

  • View a Printable Version
  • Subscribe to this thread
Forum Jump:


Users browsing this thread: 1 Guest(s)



Powered By MyBB | Theme by Fragma

Linear Mode
Threaded Mode