Although I see this as an close to impossible task, I figured it wouldn't hurt to ask.
To further explain my question, I'll draw an example of the "issue" I'm facing. In my example I'm going to reference to Xenoblade Chronicles.
When the game is loading a map, it allocates a set amount of space in the memory, to load the required map into its memory. When I create a custom model with too much detail it won't fit in this allocated space, causing a bunch of invalid read/write errors.
The two question that come into my mind are:
What determines the amount of allocated memory space. For instance, when the game loads a map the limit is somewhere around 7mb, but when loading a armour piece, it only goes as far to around 150kb. Does the Wii calculate these values automatically, or are they hard-coded somewhere within the game? It's noteworthy that all maps have a similar if no the same memory allocation, and the amour pieces as well. They all seem to reach the same limit, so chances are low that they get determined on a per-file base.
Another question that is kinda a followup to the last question, is it possible to modify these values?, when dumping the current active memory that Dolphin gives during run time it's always 64mb (88mb in total). Is there a way to increase this limit? Again I see the chances slim, as this is just the Wii's poor architecture.
To further explain my question, I'll draw an example of the "issue" I'm facing. In my example I'm going to reference to Xenoblade Chronicles.
When the game is loading a map, it allocates a set amount of space in the memory, to load the required map into its memory. When I create a custom model with too much detail it won't fit in this allocated space, causing a bunch of invalid read/write errors.
The two question that come into my mind are:
What determines the amount of allocated memory space. For instance, when the game loads a map the limit is somewhere around 7mb, but when loading a armour piece, it only goes as far to around 150kb. Does the Wii calculate these values automatically, or are they hard-coded somewhere within the game? It's noteworthy that all maps have a similar if no the same memory allocation, and the amour pieces as well. They all seem to reach the same limit, so chances are low that they get determined on a per-file base.
Another question that is kinda a followup to the last question, is it possible to modify these values?, when dumping the current active memory that Dolphin gives during run time it's always 64mb (88mb in total). Is there a way to increase this limit? Again I see the chances slim, as this is just the Wii's poor architecture.