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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › General Discussion v
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Inconsistent input latency?
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Inconsistent input latency?
03-08-2016, 08:22 PM (This post was last modified: 03-08-2016, 08:30 PM by Derek.)
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Derek Offline
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I was trying to do some tests to compare input latency in DX12 fullscreen versus exclusive (non-DX12) fullscreen. Nothing advanced, I just recorded 120 fps video and counted frames between keypress (measured using the num lock LED) and the action appearing on screen in Melee. Doing this last night I was getting numbers between 2 and 4 frames (at 120 fps). Tonight I wanted to do some more tests, but this time I got numbers between 7 and 11 while doing the exact same tests!

Needless to say, this is a pretty big difference. Not only does it put any previous measurements in doubt, but it worries me because I play Smash on Dolphin and I want to have the lowest input latency possible on my setup.

So does anyone know why the latency would vary so widely? Both last night and tonight I tested exclusive fullscreen, DX12 fullscreen, and windowed, and all of them showed the same variation. Is this likely to be a Dolphin problem, or an issue with the hardware or OS, or an artifact of my test setup? Is there anything I can do to make the input latency consistent?
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Messages In This Thread
Inconsistent input latency? - Derek - 03-08-2016, 08:22 PM
RE: Inconsistent input latency? - skid - 03-09-2016, 06:45 AM
RE: Inconsistent input latency? - Derek - 03-09-2016, 01:58 PM
RE: Inconsistent input latency? - JMC47 - 03-10-2016, 03:33 AM
RE: Inconsistent input latency? - Derek - 03-10-2016, 07:15 AM
RE: Inconsistent input latency? - JMC47 - 03-10-2016, 09:34 AM
RE: Inconsistent input latency? - BONKERS - 03-10-2016, 05:30 PM
RE: Inconsistent input latency? - Derek - 03-10-2016, 07:58 PM
RE: Inconsistent input latency? - Helios - 03-11-2016, 04:19 AM

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