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In-game(s) cursor lag
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In-game(s) cursor lag
02-21-2010, 06:08 AM
#1
elite Offline
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Posts: 108
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Joined: Jul 2009
When playing games using mouse as wiimote, even if game runs quite well, on-screen cursor is quite lagging behind mouse movement. You can see it in any games that paint some cursor on-screen, like House of Dead, Dead Space, even SMG.
Anyone have same experience?
I was wondering, its probably because Dolphin use SOFTWARE cursor? Wouldn't be possible to use HW accelerated cursor? If I remember at least windows API support such thing so I was wondering. There were even PC games that had lag in menus because this and others were fine, probably because HW acceleration.
E7400 @ 3.6Ghz 1.33v, GTX-260 192SP 650/1400/1100/1.05v, 4Gb RAM, Windows Server 2008 x86
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Messages In This Thread
In-game(s) cursor lag - elite - 02-21-2010, 06:08 AM
RE: In-game(s) cursor lag - KHRZ - 02-21-2010, 06:27 AM
RE: In-game(s) cursor lag - elite - 02-21-2010, 07:26 AM
RE: In-game(s) cursor lag - Ocean - 02-21-2010, 09:44 AM
RE: In-game(s) cursor lag - elite - 02-26-2010, 09:44 PM

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