a little bit of inspiration
Hows it going, I'm one big ear
Hows it going, I'm one big ear
specs:
Windows 10
Intel i7-9900K @ 4.9Ghz
32 GB RAM
Nvidia 1080ti
Windows 10
Intel i7-9900K @ 4.9Ghz
32 GB RAM
Nvidia 1080ti
Improving the player polygons and LOD
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05-22-2018, 07:22 AM
a little bit of inspiration
Hows it going, I'm one big ear
specs:
Windows 10 Intel i7-9900K @ 4.9Ghz 32 GB RAM Nvidia 1080ti 05-22-2018, 07:56 AM
(This post was last modified: 05-22-2018, 08:03 AM by One More Try.)
haha that looks great. Unfortunately it's not looking as good for us. I'll probably switch to fixing the puck if I can.
Speaking of which, give me the puck size you want.
Well that 3d crowd is actually the only thing that's better on this Xbox game, otherwise our game is already 10x better. No kidding.
And even that 3 rows helps a lot, no worries! If we finish/fix that little piece of side view around the faceoffs later, then that's actually what gets in the view anyway It will be all very useful! Very nice job. Ya, can't wait for the puck!! That's another big one! I think 0.64 was the correct size. Give me a minute please, I'll rather check again.
specs:
Windows 10 Intel i7-9900K @ 4.9Ghz 32 GB RAM Nvidia 1080ti 05-22-2018, 08:27 AM
(This post was last modified: 05-22-2018, 08:28 AM by One More Try.)
And what's the easiest way to get the puck bug to happen? I won't have anything until tomorrow, but I just need enough information to fix it.
I wanted to make some real-life test and almost hit the monitor with the hockey stick Lol
Anw, it's all good, I think 0.68 is our realistic puck size! Just go to practice mode and skate with it, or pass/shoot the puck as the puck stars to wobble the shape will brake. It's really visible, you can't miss it. Also when you go to replay, the puck has the default size there. Might be the same issue during in-match/ off play replays.
specs:
Windows 10 Intel i7-9900K @ 4.9Ghz 32 GB RAM Nvidia 1080ti 05-22-2018, 08:55 AM
here is a vid with the bug.
If you LT skate with the puck, it won't happen.
specs:
Windows 10 Intel i7-9900K @ 4.9Ghz 32 GB RAM Nvidia 1080ti
good morning!
Now for the next thing to look at, this could be interesting and hopefully not as frustrating for you, to find if it is doable, as the 3d crowd I got a tip from the original dev, that in the dev version there were like 8 models of helmets. On the Wii version tho, there are only 4. It actually does bug on the Wii sometimes so you can see the hidden model name (just the name, not the model itself on the player), but that name disappears once you start moving to a different model. Exactly the same applies to a gloves models, few lines under. So basically this whole "edit player" menu is full of hidden surprises And since you said you already found the models location, it would make sense now, if you can investigate around there too? What do you think?
specs:
Windows 10 Intel i7-9900K @ 4.9Ghz 32 GB RAM Nvidia 1080ti 05-22-2018, 08:36 PM
(05-22-2018, 08:18 PM)One More Try Wrote: Which names are the missing ones? I'll ask! One of them is CCM (the different type that is already in the Wii game), also Easton, Cooper, Jofa.
specs:
Windows 10 Intel i7-9900K @ 4.9Ghz 32 GB RAM Nvidia 1080ti 05-22-2018, 09:48 PM
(This post was last modified: 05-22-2018, 09:48 PM by One More Try.)
err, no. I mean you said you can sometimes see the hidden model name when it bugs. I assumed one of the names in the video was a bugged name, and wanted to know which. Was it ccm 492?
Try this, replace the float with your puck size. Delete the previous buggy puck code. $puck test C2BD0518 00000006 C042FFEC C005FFC0 EC020032 D005FFC0 C085FFD4 EC820132 D085FFD4 C005FFE8 EC020032 D005FFE8 C0410048 00000000 043421ac 3f000000 //Float |
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