Well, so it ends up to have pretty cool side effect on the offplay stuff. If I put it on somehow reasonable values like 0.8, it actually fixes/cleanup some cutscenes timing bugs. I mean before that you could see some poorly done animation transitions few frames before the camera cuts somewhere else.
It always seemed to me, like these animations should end right at this camera cut (be little longer and slower), so you have this illusion, you not actually in a game. Now it works much better, I think.
Some of the stuff we are founding makes me really wonder why the original devs did it this way. It almost feels like sabotage, or something Lol Well, probably just not enough of time, but still. Of course the reviews wasn't good then.
It always seemed to me, like these animations should end right at this camera cut (be little longer and slower), so you have this illusion, you not actually in a game. Now it works much better, I think.
Some of the stuff we are founding makes me really wonder why the original devs did it this way. It almost feels like sabotage, or something Lol Well, probably just not enough of time, but still. Of course the reviews wasn't good then.
specs:
Windows 10
Intel i7-9900K @ 4.9Ghz
32 GB RAM
Nvidia 1080ti
Windows 10
Intel i7-9900K @ 4.9Ghz
32 GB RAM
Nvidia 1080ti