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improvement, on Eternal Darkness?
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improvement, on Eternal Darkness?
01-07-2010, 02:40 PM (This post was last modified: 01-07-2010, 02:55 PM by spellforce.)
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spellforce Offline
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(01-07-2010, 12:21 PM)chelo248 Wrote: maybe you should read this :

http://code.google.com/p/dolphin-emu/issues/detail?id=1911

is very interesting .

i made those changes (with Sleep(150)) and the game hangs here:



just before the game starts.


I can pass those point easily by change frame limit to 6 (actually I change muliply by 5 to multiply by 3) frame limit 10 to 6

I just start with frame limit auto then before start new game I change frame limit to 10(6) and before the book is open (green screen) ,I just change frame limit back to auto so the book open faster and can pass the open scene.

any way it end up with unknow pointer (if use TLB hack) or Invalid memory Address (No TLB HACK)



(01-07-2010, 12:38 PM)Lum4r Wrote: I ran it in single-core and it hung farther along. It seems pretty pointless fiddling with this since I can't debug the emulator. All this is doing is treating the symptom without rooting out the problem.

You can try debug from open save game it has no opening but still same error as the end of open scene.
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Messages In This Thread
improvement, on Eternal Darkness? - Emulatong - 12-15-2009, 07:50 PM
RE: improvement, on Eternal Darkness? - Concerto - 12-15-2009, 09:21 PM
RE: improvement, on Eternal Darkness? - chelo248 - 12-29-2009, 12:31 PM
RE: improvement, on Eternal Darkness? - fagoatse - 12-29-2009, 08:05 PM
RE: improvement, on Eternal Darkness? - Emulatong - 12-29-2009, 08:58 PM
RE: improvement, on Eternal Darkness? - Lum4r - 01-07-2010, 12:00 PM
RE: improvement, on Eternal Darkness? - chelo248 - 01-07-2010, 12:21 PM
RE: improvement, on Eternal Darkness? - spellforce - 01-07-2010, 02:40 PM
RE: improvement, on Eternal Darkness? - chelo248 - 01-07-2010, 11:26 PM
RE: improvement, on Eternal Darkness? - Lum4r - 01-07-2010, 12:38 PM
RE: improvement, on Eternal Darkness? - Emulatong - 01-07-2010, 01:37 PM

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