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improvement, on Eternal Darkness?
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improvement, on Eternal Darkness?
12-15-2009, 07:50 PM (This post was last modified: 12-15-2009, 07:53 PM by Emulatong.)
#1
Emulatong Offline
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with build 4696 with Using OpenGL and real XFB
the emulator now Showing FPS,but no more then a black screen
but it didn't did it something like that for months,well,there was a black screen,but FPS was 0,now it's shows 59-60 FPS.
it seems the game now "loadble"
I know the game was in a better status before in old build,but now
there is huge improvement in other GC games,maybe we are getting close
for the game to be finally in playble status as well?

if I knew programming,I might try something to improve the game status.
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12-15-2009, 09:21 PM
#2
Concerto Offline
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With software renderer you can view one image xD
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12-29-2009, 12:31 PM
#3
chelo248 Offline
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Dolphin 4740 Interpreter and SW video plugin.

you can watch the opening but hangs before the menu. Undecided

screenshots:

                   
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12-29-2009, 08:05 PM
#4
fagoatse Offline
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Not yet, rogue squadron and ED are the hardest ones to emulate xD
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F S M I believe.
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12-29-2009, 08:58 PM
#5
Emulatong Offline
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hot!Going to check it soon,seems we are having huge progress to make it playble!
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01-07-2010, 12:00 PM (This post was last modified: 01-07-2010, 12:01 PM by Lum4r.)
#6
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I made a savestate right before the Edgar Allen Poe quote comes up while in Interpreter and loaded it while in Recompiler. The result? It bypassed the hang-on-start, and allowed me to access the main menu (Although none of it rendered, so I had to navigate it blind) and I got to the movie right after you start a new game. Unfortunately, at this point weird audio artifacts can be heard as the emulation grinds to a halt. Still, this means it's at least possible to start a new game which may interest some people.


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01-07-2010, 12:21 PM
#7
chelo248 Offline
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maybe you should read this :

http://code.google.com/p/dolphin-emu/issues/detail?id=1911

is very interesting .

i made those changes (with Sleep(150)) and the game hangs here:

   

just before the game starts.
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01-07-2010, 12:38 PM
#8
Lum4r Offline
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I ran it in single-core and it hung farther along. It seems pretty pointless fiddling with this since I can't debug the emulator. All this is doing is treating the symptom without rooting out the problem.
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01-07-2010, 01:37 PM
#9
Emulatong Offline
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what I need to change/download to get in that state?
keep stuck after the quotation intro.
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01-07-2010, 02:40 PM (This post was last modified: 01-07-2010, 02:55 PM by spellforce.)
#10
spellforce Offline
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(01-07-2010, 12:21 PM)chelo248 Wrote: maybe you should read this :

http://code.google.com/p/dolphin-emu/issues/detail?id=1911

is very interesting .

i made those changes (with Sleep(150)) and the game hangs here:



just before the game starts.


I can pass those point easily by change frame limit to 6 (actually I change muliply by 5 to multiply by 3) frame limit 10 to 6

I just start with frame limit auto then before start new game I change frame limit to 10(6) and before the book is open (green screen) ,I just change frame limit back to auto so the book open faster and can pass the open scene.

any way it end up with unknow pointer (if use TLB hack) or Invalid memory Address (No TLB HACK)



(01-07-2010, 12:38 PM)Lum4r Wrote: I ran it in single-core and it hung farther along. It seems pretty pointless fiddling with this since I can't debug the emulator. All this is doing is treating the symptom without rooting out the problem.

You can try debug from open save game it has no opening but still same error as the end of open scene.
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