I'm currently dumping RE4 (GC, ID:G4BP08) textures and I'm almost done, but the game dumps almost every texture 3 times.
1 normal named one and then mip1 and mip2 and sometimes even mip. Which are mipaps I presume?
My question is do I really need them if I want to make custom textures. Because I've tested a couple of custom textures and I didn't see any difference
when I moved far away or near a texture. And they are also all the exact same size and size, I've read a bit on the wiki and it says that mipmaps are supposed to be increasingly
becoming smaller than the normal texture. Do I really need them? And also, I know that there is no real limit on texture resolutions, but should I keep the size at default for my custom textures or can I safely make them twice as big?
1 normal named one and then mip1 and mip2 and sometimes even mip. Which are mipaps I presume?
My question is do I really need them if I want to make custom textures. Because I've tested a couple of custom textures and I didn't see any difference
when I moved far away or near a texture. And they are also all the exact same size and size, I've read a bit on the wiki and it says that mipmaps are supposed to be increasingly
becoming smaller than the normal texture. Do I really need them? And also, I know that there is no real limit on texture resolutions, but should I keep the size at default for my custom textures or can I safely make them twice as big?