Hey guys, I'm new to the forums here... but I too have longed for RS games to be playable in Dolphin and with the recent speedups in the core for Rogue Leader and finding the 3.5 branch that NeoBrain did for zfreeze, I took a stab at porting that code to a more recent build of Dolphin.
I had success in implementing the code on the Direct3D side... https://www.youtube.com/watch?v=o8V9ebZvTIo
I am new to the Dolphin codebase... and my experience from my career involves mostly C# coding but I am willing to help contribute to solving this problem, or try to at least.
I am also a lead developer for this project... http://www.indiedb.com/games/star-trek-excalibur - mostly responsible for the rendering engine... so my expertise there may be relevant to this issue and any other graphics related problems... but like I said I'm new to dolphin's code and emulation coding. C++ is also not my forte because I don't work with it very often.
Now if we could get some speed ups for Rebel Strike too I'd be enjoying Full Speed RS games in HD finally!
I had success in implementing the code on the Direct3D side... https://www.youtube.com/watch?v=o8V9ebZvTIo
I am new to the Dolphin codebase... and my experience from my career involves mostly C# coding but I am willing to help contribute to solving this problem, or try to at least.
I am also a lead developer for this project... http://www.indiedb.com/games/star-trek-excalibur - mostly responsible for the rendering engine... so my expertise there may be relevant to this issue and any other graphics related problems... but like I said I'm new to dolphin's code and emulation coding. C++ is also not my forte because I don't work with it very often.
Now if we could get some speed ups for Rebel Strike too I'd be enjoying Full Speed RS games in HD finally!