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implementing Adreno driver loader
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implementing Adreno driver loader
06-07-2023, 06:01 PM (This post was last modified: 06-07-2023, 06:36 PM by John Peterson. Edit Reason: baldness )
#1
John Peterson Offline
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If I could get out of my hands on a computer I would do it myself

That's the most marvelous improvement since the beginning

I don't even have the API validation layer. I don't know anyway to the burger (or debugger works also ) Adreno on the phone

IS ANYONE WELL VERSED ON FORKS apparently they told me I shoyyell sometimes to get heard like birds in a nest. Seriously I would do all the engineering myself if I could. Just a circumstances. .. is there anything hiding in the forks is anyone working on this. Apparently it has imported the two emulators.

It was any game I wouldn't care but of all the games on the GameCube wind waker the original gangster it's the only one that doesn't work. And there is no useful error message just that the driver crashed. Maybe there's some slight indication in the command that was used vkQueueSubmit other than that it's a hopeless bug. Just watch it crash directly on the first draw command

So in any case I really want this. Nothing more satisfying only reason I use skyline is to run the latest driver

And I forgot to promote my Nordic phone my Nordic brethren are back Nokia g60 is a KICK ASS PRODUCT

Edit and I should mention it's on line 212 in my version. VulkanLoader.cpp:212 . Might indicate what version it is. The latest I think. But I don't think it works in any version. In any case I'm not trying a gazillion version when I have. A hunch this is major. Only a new driver might fix this. Only a miracle. Maybe from above. From the Skyline

Edit 2. And my driver is 530
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06-08-2023, 01:38 AM
#2
JosJuice Offline
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Is this in response to PR 11867? I'm having trouble understanding what you mean.
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