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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Support v
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Ideal Sound Backend and Occasional Sound Stutter
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Ideal Sound Backend and Occasional Sound Stutter
11-07-2016, 11:51 PM
#1
Enverex Offline
Junior Member
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Posts: 6
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Joined: Nov 2016
Music 
Hi all,

So on Linux we have the options for OpenAL, Pulse and ALSA as the sound backends.

My system itself is running PulseAudio so I thought that would be the sane choice, but I get terrible audio stutter if I use that option. Is Pulse not a recommend choice for some reason right now?

ALSA seems to work well, as does OpenAL but on rare occasions there's still a small amount of very brief audio stutter or garbling (even when setting OpenAL to 30ms latency). Is this a limitation of the game in Dolphin, or is there something else interfering causing this issue?

Here's a video of the issue recorded from that machine, using ALSA mode - https://www.youtube.com/watch?v=LJDNMkl-PEo (skip to about 1 minute in, as it seems to happen primarily during the FMV sequences). It's not that bad, but it happens every so often and is a bit jarring - probably easier to hear with headphones.

I can record a video of it running in PulseAudio mode as well to show what that sounds like if it would be easier. It's much worse and pretty much continuous with Pulse so it's easier to spot.

Machine is in my profile, for for ease of reading it's running Arch Linux 64bit, Dolphin compiled from GIT 2 days ago, i7-5775c processor with an Nvidia GTX 1060 using the official drivers.
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