An HD 2000 should actually handle most games at 1x IR without bottlenecking the cpu but I can't guarantee it for all games. I honestly don't know since we don't have a lot of data to go on (so few people run dolphin with IGPs, and most of the ones that do use an intel IGP use an HD 3000).
An HD 3000 will definitely handle any game at 1x IR and should be able to do 1.5x IR for most games.
An HD 4000 (ivy bridge) should be able to handle 1.5x with any game and 2x IR with most games.
An intel HD 4000 is not in any way even remotely equivalent of a GT 520. It will blow the socks off a GT 520 believe it or not (yes, that's how bad the GT 520 is, it makes a 9500 GT seem lightning fast by comparison, its video memory bandwidth is particularly bad). Intels cache logic for their IGP is so good that shader throughput it likely the bottleneck with intel IGPs, not memory bandwidth which seems to normally be the bottleneck (video memory bandwidth when you're talking about a discrete GPU).
Technically dolphin does do scaling. It has to. It scales from the internal resolution to your windowed/fullscreen resolution. However the scene is rendered at the internal resolution.
An HD 3000 will definitely handle any game at 1x IR and should be able to do 1.5x IR for most games.
An HD 4000 (ivy bridge) should be able to handle 1.5x with any game and 2x IR with most games.
Quote:The Intel HD 4000 is about to be equivalent to Nvidia GT 520 which can do 480p (any more than 1.5x will bottle neck that CPU)
An intel HD 4000 is not in any way even remotely equivalent of a GT 520. It will blow the socks off a GT 520 believe it or not (yes, that's how bad the GT 520 is, it makes a 9500 GT seem lightning fast by comparison, its video memory bandwidth is particularly bad). Intels cache logic for their IGP is so good that shader throughput it likely the bottleneck with intel IGPs, not memory bandwidth which seems to normally be the bottleneck (video memory bandwidth when you're talking about a discrete GPU).
Quote:afaik dolphin doesn't upscale anything , dolphin redraw the graphics to hd (please ask NV for detail )
Quote:Yes I've seen NV's discussion in regards to scaled efb/internal resolution, perhaps my phrasing terminology isn't absolutely accurate in regards to dolphin (as opposed to Pcsx2 where that terminology is the norm) but the point should easily get across. I do appreciate your input Admin eventhough we seem to view things different, so arigato gozaimasu
Technically dolphin does do scaling. It has to. It scales from the internal resolution to your windowed/fullscreen resolution. However the scene is rendered at the internal resolution.
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-Ron Swanson
"I shall be a good politician, even if it kills me. Or if it kills anyone else for that matter. "
-Mark Antony
