(11-06-2015, 03:18 PM)Jhonn Wrote:(11-06-2015, 02:43 PM)nintendo_nerd Wrote: I take it having it plugged in all the time, constantly searching for Wiimotes would royally screw it over too, right? Ugh, so conflicted. >.<
Well, on v5 firmware, they changed DolphinBar behaviour in order to prevent this. IR LEDs will only turn on if there's actually at least one Wiimote connected to it. No Wiimotes Connected = No IR LEDs enabled. However, long play sessions would still occasionally burn the LEDs after some time. Although I haven't tested, putting a resistor directly in the USB cable may prevent the possible burn out, however by putting the resistor directly in the cable it would affect the entire bar, not just the LEDs, I don't know if it'll work...
Could you define a long play session? More than 60 minutes at a time? Well, that shouldn't be a problem, I don't have the best hardware and I don't want to put a huge strain on my hardware (provided I can run more Wii games), that being said, it sounds like most of the issues are neutralized. Still, I don't know jack squat about soldering, I really don't lol.
Damn I must sound like a fool, hemming and hawing at whether or not to get this despite my inability to solder >.>
Custom Desktop -
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CPU: Intel Core i5 3570 3.4 GHz to 3.8 GHz (Turbo Boost)
GPU: MSI nVidia GTX 660 2 GB GDDR5
RAM: 8192MB DDR3 SDRAM PC2 10600 1333MHz
OS: Windows 7 Professional 64-bit
HDD: 1 TB Western Digital 7200RPM HDD

