(08-29-2015, 12:28 AM)Kodiack Wrote: I often see people posting beautiful screenshots where the HUDs are unfortunately stretched and painful to look at.
Yeah, that was one of the main reasons I made something like this: http://i.cubeupload.com/X8Z8St.png
Thread: https://forums.dolphin-emu.org/Thread-shader-fixing-disabling-for-2d-and-3d-thread-using-3dmigoto
Any aspect ratio and unstretched menus and HUD. But unfortunately it requires a lot of times more effort and time than just adapting HUD textures (thing I did first for Zelda Collector's Edition), I would need to do it twice to make it work for both master and Ishiiruka builds, the need to have shaders in a folder that can break other games is annoying, tweaks needed that only work on 3D Vision...
I wonder if it would be better trying to improve the widescreen hack to make it just render more geometry at the sides and not stretch anything.
CPU: Intel Core i5 4670k @ 4.4GHz
GPU: GAINWARD GeForce GTX 1080 Phoenix "GLH"
RAM: G.SKILL Ripjaws X DDR3 16GB 1600MHz CL7
OS: Windows 7 Ultimate x64
GPU: GAINWARD GeForce GTX 1080 Phoenix "GLH"
RAM: G.SKILL Ripjaws X DDR3 16GB 1600MHz CL7
OS: Windows 7 Ultimate x64
