Wouldn't it make sense to keep discussion of a "niche" subject contained in one thread? This also doesn't seem terribly niche. As it is, the textures are stretched when playing the game in 16:9, even with various widescreen hacks. I often see people posting beautiful screenshots where the HUDs are unfortunately stretched and painful to look at. For some games like this that use simple static images for the UI, that can be corrected.
I played around with this a bit more again now that texture pre-fetching has been such a common topic. Games using a considerable number of high-resolution textures can now run without the stuttering that plagued the on-demand decoding.
Anyways, here's a screenshot that I took a few minutes ago. The text and shapes aren't stretched like they otherwise would be when just forcing 16:9 with the widescreen hack.
I played around with this a bit more again now that texture pre-fetching has been such a common topic. Games using a considerable number of high-resolution textures can now run without the stuttering that plagued the on-demand decoding.
Anyways, here's a screenshot that I took a few minutes ago. The text and shapes aren't stretched like they otherwise would be when just forcing 16:9 with the widescreen hack.
