• Login
  • Register
  • Dolphin Forums
  • Home
  • FAQ
  • Download
  • Wiki
  • Code


Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Support v
« Previous 1 ... 641 642 643 644 645 ... 1197 Next »

I found the source of my crackling, static audio
View New Posts | View Today's Posts

Pages (8): « Previous 1 ... 4 5 6 7 8
Jump to page 
Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Thread Modes
I found the source of my crackling, static audio
05-11-2013, 04:37 AM (This post was last modified: 05-11-2013, 04:40 AM by haddockd.)
#71
haddockd Offline
Dolphin Addict
*****
Posts: 838
Threads: 31
Joined: Jun 2011
@haddockd did the stattic happens more fast when you are running the game with Framelimit OFF? (100+ FPS)

Yes

Certainly has a limit of time/FPS or something, since when you, @haddockd, was testing without overclock, the static took a longer time to appear, right?

Sort of. Sometimes it did but I was able to successfully get it to give me static at the 1.5 hour mark more than once with no overclock.

The only time I was unable to get static was when I played games that weren't full speed (and this may just be because it takes significantly longer to get there due to the slower speed).

If you hard code the FPS (limit by FPS) I am still able to repro the static, so I am unsure of the too fast hypothesis.

I get the static in literally all the games I play (GC and Wii) (Zelda ucode or not).
i5-8600K @ 4.5 GHz
GeForce GTX 1080 SC2
ASRock Z370 Taichi LGA 1151
CORSAIR Vengeance LPX 16GB 2400 DDR4
SAMSUNG 970 EVO M.2 500GB PCIe SSD
Indigo Xtreme TIM
Phanteks Pro ES614P Black Steel Case
EVGA SuperNOVA 750W PSU
Windows 10 64-bit
Find
Reply
05-11-2013, 06:36 AM (This post was last modified: 05-11-2013, 06:37 AM by hyperspeed.)
#72
hyperspeed Offline
Welcome to the F-Zero TV
*****
Posts: 826
Threads: 43
Joined: May 2010
(05-11-2013, 04:37 AM)haddockd Wrote: @haddockd did the stattic happens more fast when you are running the game with Framelimit OFF? (100+ FPS)

Yes

Certainly has a limit of time/FPS or something, since when you, @haddockd, was testing without overclock, the static took a longer time to appear, right?

Sort of. Sometimes it did but I was able to successfully get it to give me static at the 1.5 hour mark more than once with no overclock.

The only time I was unable to get static was when I played games that weren't full speed (and this may just be because it takes significantly longer to get there due to the slower speed).

If you hard code the FPS (limit by FPS) I am still able to repro the static, so I am unsure of the too fast hypothesis.

I get the static in literally all the games I play (GC and Wii) (Zelda ucode or not).
We're finnaly getting somewhere with this Big Grin


@[color=#006600]Skid[/color] need to know this. ^
CPU: Intel Core i7 3770 3.4 GHz (3.9 GHz with turbo boost) 4.23GHz with OC
RAM 12GB DDR3
[color=#009900]NVIDIA[/color] GTX 1070 [color=#000099]Asus[/color]
Windows [color=#3333ff]10[/color] Pro 64bit
Currently using Driver 452.06 [color=#00ff00]WHQL[/color]
Find
Reply
05-11-2013, 07:43 PM (This post was last modified: 05-11-2013, 11:40 PM by Alloit.)
#73
Alloit Offline
Junior Member
**
Posts: 5
Threads: 0
Joined: Apr 2013
I confirm the same strange sound glitch here what haddockd talking about. Sad

You start to play with perfect clear sound but after ~1h20m - 1h40m of playing static appears. Here is two records - clear one and static one.
Clear: http://www.mediafire.com/download.php?f2m8kfvf9smfz7e
Static: http://www.mediafire.com/download.php?egli91xyzz6nafh
It's from RE4Wii NTSC on Dolphin 3.5-1335 x64. I did the same things in game while recording, that's why there is two files - before and after static appear.
Main settings: Dual core - on, Idle skip - on, DSP HLE, DSP on thread- off, framelimit - Audio, OpenGL graphics, v-sync - on.

O yes, last but not least! Soon after the appearance of audio glitch my fps goes down as if the sound is switched from HLE to LLE.

My rig
M/B Gigabyte GA-EX58-UD5
i7-920 clocked 3.8GHz (200*19) HT off 1.38V
Xonar DX PCI-E
HD 7970 1100/1565MHz cat 13.4
12GB DDR3 RAM
Win7 x64 sp1

PS sorry for my english.
Find
Reply
05-12-2013, 02:26 AM
#74
haddockd Offline
Dolphin Addict
*****
Posts: 838
Threads: 31
Joined: Jun 2011
Thanks for that. I already established at least 5 others having this exact same issue with different backends. The issue is that the devs cant seem to repro it. Hopefully someone has a suggestion Smile
i5-8600K @ 4.5 GHz
GeForce GTX 1080 SC2
ASRock Z370 Taichi LGA 1151
CORSAIR Vengeance LPX 16GB 2400 DDR4
SAMSUNG 970 EVO M.2 500GB PCIe SSD
Indigo Xtreme TIM
Phanteks Pro ES614P Black Steel Case
EVGA SuperNOVA 750W PSU
Windows 10 64-bit
Find
Reply
05-13-2013, 08:53 AM
#75
haddockd Offline
Dolphin Addict
*****
Posts: 838
Threads: 31
Joined: Jun 2011
Actually re-reading the latest posts, There may be other issues here because mine does not lose performance once the static occurs. Also, as I mentioned before I do not get this issue with HLE (at least not in any of the games I have played). Keep in mind this is using 3.5 because all the games I have been playing recently have been Zelda ucode games and the AX merge does not affect them. I lean towards compatibility and accuracy Smile
i5-8600K @ 4.5 GHz
GeForce GTX 1080 SC2
ASRock Z370 Taichi LGA 1151
CORSAIR Vengeance LPX 16GB 2400 DDR4
SAMSUNG 970 EVO M.2 500GB PCIe SSD
Indigo Xtreme TIM
Phanteks Pro ES614P Black Steel Case
EVGA SuperNOVA 750W PSU
Windows 10 64-bit
Find
Reply
05-23-2013, 03:25 PM
#76
drhycodan Offline
Senior Member
****
Posts: 740
Threads: 160
Joined: Apr 2013
I also have this problem
Find
Reply
« Next Oldest | Next Newest »
Pages (8): « Previous 1 ... 4 5 6 7 8
Jump to page 


  • View a Printable Version
  • Subscribe to this thread
Forum Jump:


Users browsing this thread: 1 Guest(s)



Powered By MyBB | Theme by Fragma

Linear Mode
Threaded Mode