@haddockd did the stattic happens more fast when you are running the game with Framelimit OFF? (100+ FPS)
Yes
Certainly has a limit of time/FPS or something, since when you, @haddockd, was testing without overclock, the static took a longer time to appear, right?
Sort of. Sometimes it did but I was able to successfully get it to give me static at the 1.5 hour mark more than once with no overclock.
The only time I was unable to get static was when I played games that weren't full speed (and this may just be because it takes significantly longer to get there due to the slower speed).
If you hard code the FPS (limit by FPS) I am still able to repro the static, so I am unsure of the too fast hypothesis.
I get the static in literally all the games I play (GC and Wii) (Zelda ucode or not).
Yes
Certainly has a limit of time/FPS or something, since when you, @haddockd, was testing without overclock, the static took a longer time to appear, right?
Sort of. Sometimes it did but I was able to successfully get it to give me static at the 1.5 hour mark more than once with no overclock.
The only time I was unable to get static was when I played games that weren't full speed (and this may just be because it takes significantly longer to get there due to the slower speed).
If you hard code the FPS (limit by FPS) I am still able to repro the static, so I am unsure of the too fast hypothesis.
I get the static in literally all the games I play (GC and Wii) (Zelda ucode or not).
i5-8600K @ 4.5 GHz
GeForce GTX 1080 SC2
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CORSAIR Vengeance LPX 16GB 2400 DDR4
SAMSUNG 970 EVO M.2 500GB PCIe SSD
Indigo Xtreme TIM
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EVGA SuperNOVA 750W PSU
Windows 10 64-bit
GeForce GTX 1080 SC2
ASRock Z370 Taichi LGA 1151
CORSAIR Vengeance LPX 16GB 2400 DDR4
SAMSUNG 970 EVO M.2 500GB PCIe SSD
Indigo Xtreme TIM
Phanteks Pro ES614P Black Steel Case
EVGA SuperNOVA 750W PSU
Windows 10 64-bit