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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Support v
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I found MH3 working on Dolphin [got past character creation]
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I found MH3 working on Dolphin [got past character creation]
11-16-2009, 03:04 PM
#1
WiinRAR Offline
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This Lucky Guy

Yeah, this game is about 5 months old but I still would like to play it!!

Seems like everything works fine e.g. Village mode.

The problem is... I'm pretty new to this dolphin thing and I can't seem to fin d his version: svn r3896 to get it working. Also not sure if I even have the correct iso... I tried to contact that guy on that site but... all comments have been closed and he doesn't have an email... =(

So if anyone would read this and got MH3 working on that dolphin version, please post info below. Thanks for your time Big Grin
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11-16-2009, 04:09 PM
#2
shuffle2 Offline
godisgovernment
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Well I've asked him if it's the full game, or just the demo disc; we'll see what he says Smile

*Because the demo disc works, while the full game doesn't
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11-16-2009, 04:38 PM
#3
WiinRAR Offline
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Wow nice, how did you actually contact him?

It is the full game as he made the english patch for it... now for that darn svn r3896... I would be playing.
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11-16-2009, 06:11 PM (This post was last modified: 11-16-2009, 06:12 PM by WiinRAR.)
#4
WiinRAR Offline
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Okay guys I've managed to find two people who have gotten it fully working!

A Japanese site called inpapa, someone posted a guide on getting MH3 to work on dolphin svn r3299 (unfortunately multiplayer doesn't work but why complain... it goes past character creation right?)

Here is the link: http://www.inpapa.com/news/2009-08/25375.html

You don't need to know any Japanese to use this as there are juicy screencaps along the way telling you which configurations are required.
The better thing is that this guy links you to the iso and two addition builds for dolphin (svn 3433) that allow it to work:
http://wii.cngba.com/Dolphin/Dolphin_down/2009061573074.shtml [32bit]
http://wii.cngba.com/Dolphin/Dolphin_down/2009061573076.shtml [64bit]

Obviously I'm not going to post the iso here as I am strongly against piracy... order the game online or something it's pretty cheap! (make sure your iso is the original rip... yes I have learnt my lesson and I'm currently reripping again Sad

So if anyone manages to get ahead of me and if the game works then post below with feedback!
PS: I take no credit for the links above.
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11-16-2009, 06:33 PM
#5
shuffle2 Offline
godisgovernment
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hum, well that's not extremely helpful; it would be nice to know exactly when it broke.
apparently sometime after r3896...if someone could test around and find out, that'd be nice Smile
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11-17-2009, 08:09 PM
#6
DrThunder
Unregistered
 
Might as well; it's been months. With the fix being so simple I'm (not too) surprised no one else has figured it out, but the debugger's pretty well hidden anyway.

All you have to do is skip over 3 lines in the debugger when it freezes. I made a patch to nop those lines seamlessly with no apparent side effects up to a certain revision. In user\gameconfig\rmhj08.ini, add this under [OnFrame]:

+$load
0x805DD6D4:dword:0x60000000
0x805DD6D8:dword:0x60000000
0x805DD6DC:dword:0x60000000

With that, the game worked perfectly in 3896, and the last working revision I can test is 4253 (though certain textures are all black in this one and not 3896).

On my 7 partition, there are folders for 4307, 4384 and 4470. Can't remember whether they worked, since after a string of problems I upgraded to XP, and I can't test them because of the 1GB thing. 4479 (patched) and 4526 break with the nops, getting into the village normally but freezing on a map change, and skipping in the debugger does nothing.
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11-25-2009, 12:08 AM
#7
WiinRAR Offline
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Hrm... crap my iso rip from the disc doesn't work... probably a faulty disc or something (I knew I shouldn't of purchased from play-asia). Anyone experienced the same problem using DrThunder's method above with a non-scrubbed iso?
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12-01-2009, 12:59 AM
#8
pooki11
Unregistered
 
(11-17-2009, 08:09 PM)DrThunder Wrote: Might as well; it's been months. With the fix being so simple I'm (not too) surprised no one else has figured it out, but the debugger's pretty well hidden anyway.

All you have to do is skip over 3 lines in the debugger when it freezes. I made a patch to nop those lines seamlessly with no apparent side effects up to a certain revision. In user\gameconfig\rmhj08.ini, add this under [OnFrame]:

+$load
0x805DD6D4:dword:0x60000000
0x805DD6D8:dword:0x60000000
0x805DD6DC:dword:0x60000000

With that, the game worked perfectly in 3896, and the last working revision I can test is 4253 (though certain textures are all black in this one and not 3896).

On my 7 partition, there are folders for 4307, 4384 and 4470. Can't remember whether they worked, since after a string of problems I upgraded to XP, and I can't test them because of the 1GB thing. 4479 (patched) and 4526 break with the nops, getting into the village normally but freezing on a map change, and skipping in the debugger does nothing.

Would you mind uploading your 3896 build for us please?
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