(07-26-2017, 03:06 AM)Admentus Wrote: I don't think Dolphin is meant to be used on a Android phone to play GameCube and Wii games for the foreseeable future as you might hope it should. Perhaps lightweight games or for experimentation. Perhaps in 10 years time from now. Still, underclocking can cause a lot of issues. So the question is what you rather have: a lot of issues but decent FPS or perfect-compatibility with lower speeds. I know what I want. Higher FPS can always be gained by upgrading your hardware. Faster and better hardware is being released with each year. Issues are only resolved through improving upon Dolphin itself.
There is no need for removing underclocking as far as I care. The reason lies more with fewer people complaining about why Dolphin is having issues. Each time someone states that underclocking improves your experience I just slam my forehead into my wall.
I don't think upgrading your hardware will help for smartphones. They have so much catching up to do in terms of performance that we'll probably never see a phone that can handle Dolphin without speedhacks like underclocking. Even if all that plays on Android are lightweight games like Pokemon Colosseum or Smash Bros Melee, I'd rather have those work with underclocking than not be playable at all.
That said, perhaps you could prompt users with a warning box saying that it will break their game. I know it says so down below already, but clearly no one's stopping to read it.