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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › General Discussion v
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Hyrule Field Slowdown Observation
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Hyrule Field Slowdown Observation
12-12-2011, 04:41 AM
#601
yogoes123 Offline
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Is there any way I can enable ALL 4 of my cores to be working for this game then? Im pretty sure that could speed it up a lot.
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12-12-2011, 05:04 AM (This post was last modified: 12-12-2011, 05:04 AM by neobrain.)
#602
neobrain Offline
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Nope, and it wouldn't speed up anything.
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12-15-2011, 01:59 AM
#603
MegaJump Offline
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I can't remember which post it was in, but it was a while ago since I played through TP, and using whatever revision I was at the time, I had NO slowdowns in Hyrule Field, no anywhere else in the game. It's less dependent on Dolphin settings and moreso on your rig's power.
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10-19-2012, 01:53 PM
#604
daktari
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All this time and there's still no fix for it other than disabling the map with the hack?
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10-20-2012, 09:09 PM
#605
tuanming Offline
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Anyone with a 4GHz+ (4.5GHz preferred) Sandy Bridge CPU + a minimum start at the GTX 570 2GB or 4GB level to test Hyrule? ^^
[color=#3366ff]CPU: Intel Core i7 4790K OC'ed @ 5GHz[/color]
[color=#339933]GPU: MSi N580 Lightning Extreme 3GB[/color]
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10-20-2012, 09:15 PM (This post was last modified: 10-20-2012, 09:15 PM by neobrain.)
#606
neobrain Offline
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(10-19-2012, 01:53 PM)daktari Wrote: All this time and there's still no fix for it other than disabling the map with the hack?
There's nothing about it that is broken.
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10-21-2012, 12:23 AM (This post was last modified: 10-21-2012, 12:24 AM by rpglord.)
#607
rpglord Offline
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daktari and tuanming what are you talking about ?
Hyrule fiels is working fine here on 3.2 ghz sandy bridge cpu.
You do realize this is 2 years old thread ?
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10-26-2012, 10:46 AM
#608
Kelton2 Offline
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What's about Hyrule Field that makes it go down in speed anyway?
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10-26-2012, 11:22 AM
#609
Axxer Offline
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I believe it is the fact that the entirety of Hyrule Field gets loaded, which causes pretty major slowdowns. The ZTP hack tries to dynamically load things if I am understanding it right.
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10-26-2012, 12:32 PM
#610
Figurate Offline
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@Kelton2

If you read back in this thread you will see that someone said they were dumping textures and the mini map continuously kept rewriting itself which ate a lot of memory. From what I understand, that seems to be the leading theory why it slows in Hyrule Field.
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