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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › General Discussion v
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Hyrule Field Slowdown Observation
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Hyrule Field Slowdown Observation
08-04-2010, 06:50 PM
#561
StripTheSoul Offline
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r6042? So every Dolphin build from there on has it merged into it or what? cuz r6042 only says something about spelling mistakes in DX9 plugin...
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08-04-2010, 07:37 PM
#562
Jack Frost Offline
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It means his patch is made based on r6042 and will apply to that without problems.
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08-04-2010, 09:54 PM
#563
StripTheSoul Offline
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ah ok, thanks...well, someone should let him commit it then I guess
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08-05-2010, 07:24 AM
#564
karadaniano Offline
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sorry, i don't know if i can make this question.
but, could someone of you guys upload a svn with this patch applied?
some of us don't know how to compile dolphin
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08-05-2010, 08:14 AM
#565
fircrestsk8 Offline
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Unfortunately it takes up too much space on this board's server to post builds directly to this thread. However, lectrode has a very sweet site with recent builds that have the ZTP speed up hack applied. Here is the address: http://electrodexs.net/dolphin-emu/default.htm
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08-05-2010, 08:18 AM
#566
Xtreme2damax Offline
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Is it possible to make the pipeline flushes any faster, any further optimization that can be done to this patch? I only need about 5 - 8 more for full speed on the slowest part of Hyrule Field.
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08-05-2010, 02:33 PM
#567
fircrestsk8 Offline
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xtreme, I'll keep trying to figure out how to get some more speed in my spare time, but I havent made any more progress as of late.

I just committed the hack as it currently stands (r6057). If any more progress is made i will probably post a patch here before committing it, so it can be tested a little.
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08-05-2010, 03:40 PM (This post was last modified: 08-05-2010, 04:37 PM by obscured.)
#568
obscured Offline
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Just tried SVN6057 and I'm quite impressed with the commit. For once I hit 100% speed in Hyrule field (not for a prolonged time) but it seems over all faster because I hang around 90-95% majority of the time.


Edit: I was playing with the settings and higher settings I noticed that the game does run faster with EFB Scale set to 1x.
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08-05-2010, 07:59 PM (This post was last modified: 08-05-2010, 08:07 PM by RupeeClock.)
#569
RupeeClock Offline
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So, the minimap is basically the problem huh?
What if you made a Gecko code that simply stops the minimap from working?
Or maybe a patch code, like NSMB Wii already has.
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08-05-2010, 09:16 PM
#570
StripTheSoul Offline
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Yeah, I asked that before, doesn't seem to be so simple...though a gecko code might be a good idea...?
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