Well you can also try set core affinity trick to force dolphin to run only in real core as a temporary solution, I don't know the exact detail (how to recognize which one is the real core) but somewhere here there's numerous post explaining it. :p
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Hyrule Field Slowdown Observation
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07-16-2010, 07:42 AM
hey...I have now played up to the point when Hyrule Field gets so slow (for me it's at about 23-24 FPS), and I noticed something which might be just too obvious, but I'll ask anyway:
Hyrule Field only gets slow after the water has come back, right? Now...couldn't it be just the enormous mass of water that has to be rendered and that causes the slowdowns? I mean, why else would it be only slow after the water is back and not before??
Intel i5-4690k (Devil's Canyon) @ 3.5 GHz (+Scythe Mugen) / Gainward GTX 1070 Phoenix (OC'd) / ASUS Z97 PRO GAMER / 16GB G.Skill DDR3-2400 CL10 TridentX / X-Fi XtremeMusic / Win10 Pro 64bit / Dell S2716DG Monitor / 3x original WiiMote+MotionPlus+Nunchuk
07-16-2010, 09:04 AM
It's slow right after Goron Mines, so water is not the problem. It seems to be that one texture being spammed that causes the problem, trying to flush all those textures through the pipeline causes a massive slowdown.
07-16-2010, 09:23 AM
Is the speed hack stable enough to commit? Would the author of the patch (sorry, I've forgotten who) contact ector via irc/e-mail/pm for commit access?
07-16-2010, 09:45 AM
Well besides needing a toggle option for the other plugins besides DX9 I'd say it's stable enough to be committed, I haven't found any issues with the latest patch so far. I've tried many different games with the patch enabled and haven't encountered any side effects, I'd say that it is even stable enough to exclude a toggle option.
There might be a way to squeeze extra speed out with the patch, but that might break things and require further testing, current patch is stable and offers a nice speed boost. 07-16-2010, 10:35 AM
sorry, but uh, can u show me where the patch is? I'm compiling some plugins for people with OpenCL problem
07-16-2010, 05:22 PM
huh? strange...I'm pretty sure after Goron mines my speeds were fine O_o
Intel i5-4690k (Devil's Canyon) @ 3.5 GHz (+Scythe Mugen) / Gainward GTX 1070 Phoenix (OC'd) / ASUS Z97 PRO GAMER / 16GB G.Skill DDR3-2400 CL10 TridentX / X-Fi XtremeMusic / Win10 Pro 64bit / Dell S2716DG Monitor / 3x original WiiMote+MotionPlus+Nunchuk
07-16-2010, 05:37 PM
It also slows down before Goron mines, jump the gate with Epona and enter North Hyrule Field, this will trigger the first slowdown which will make the game lose 10 FPS. After Goron mines speed is even slower in Hyrule Field, perhaps you might of not remembered correctly, but there is definitely slowdowns before Lake Hylia.
07-18-2010, 11:13 PM
The Gerudo desert also has some slowdowns like Hyrule Field...
Well, in a way, it's not sooo surprising to me; I think there's no other game that has such a far view distance.
Intel i5-4690k (Devil's Canyon) @ 3.5 GHz (+Scythe Mugen) / Gainward GTX 1070 Phoenix (OC'd) / ASUS Z97 PRO GAMER / 16GB G.Skill DDR3-2400 CL10 TridentX / X-Fi XtremeMusic / Win10 Pro 64bit / Dell S2716DG Monitor / 3x original WiiMote+MotionPlus+Nunchuk
07-18-2010, 11:15 PM
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