(06-23-2010, 08:32 AM)Hiperzone Wrote:(06-22-2010, 01:00 PM)kernel64 Wrote: Great, at least we have something to think about. In SMG or SMG2, a good cpu manages to achieve close to full speed frame rates, even on complex levels. Hyrule field is very slow even on this kind of cpus. Being a GC game, it might be handling Hyrule field in a different way. Maybe that's why Dolphin apparently loads and renders the entire Hyrule field.
the reason why hyrule field is slow is because dolphin is rendering over 128k triangles in that field wich slows everything down cause the cpu cant handle that kind of mount of data. Im in the post zora part of the game btw.
the big question still is: WHY does the game or Dolphin render all this stuff LATER in the game but not before?
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). What i didnt expect was for the minimap to actually be present, which it is, only it is horribly shaded.