Hey also there is no grass ever. imean i know its there because if i swing in an area that i know there is grass in money and hearts pop up but still..... wtf i never noticed that.... and i get no lag at all in hyrule field ever my pc aint that grate either. wth maby u guys have a broken rom
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Hyrule Field Slowdown Observation
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06-18-2010, 06:25 PM
(06-16-2010, 10:49 AM)Xtreme2damax Wrote: Well I say lets just throw some theories out there and let's see which one is actually correct. In response to Xtra.KrazzY, I posted the following as a comment for this commit. I know ZTP uses DisplayLists a lot for loading vertex arrays, I have a feeling its using FIFO as a way to optimize the rendering of the field since its so big and the game constantly pushes everything in the pipe fast every frame basically, so Dolphin would be slow at doing that.
:: System Specs ::
Operating System: Windows 7 Professional x64 Video Card: ATI Radeon HD 5770 CPU: AMD Phenom I X4 9550 RAM: 6GB DDR2 EXP Index: 999999.999999 06-19-2010, 12:12 AM
Interesting, that does offer a bit more insight on the issue. What doesn't make sense is that some aren't affected by this issue, someone else with similar specifications as my PC and another with slightly lower specifications than myself had no issues with Hyrule Field.
i have created a little video... with one of the newest builds and r5030 with patch!
i had downclocked my cpu to stock speed to test it... maybe this has not much to do with cpu?? so i have added my mainboard to the rig... some with E8400 at stock speed are not getting those fps... maybe something with mainboard?... Hardware used: (reached 36-38 FPS in hyrule field) E8400 @ Stock Speed (normally running on 4ghz) 2 Gig Ram Nvidia GTX 295 Mainboard: Gigabyte EP31-DS3L (maybe important) Plugin was DX9... Sorry for recording with camera... fraps slowed the game down to half speed =/ http://www.youtube.com/watch?v=sK0QpB7crR8 used rev was r5030 with patch and r5739 from mamario's here is r5030 with patch: http://www.mediafire.com/?lrwumj2nded
AMD FX-6300 @ 4,4 GHZ, 1,35v (watercooled) : http://www.myimg.de/?img=cpu3eb3c.jpg
Geforce GTX 750Ti - 4g dolphin benchmark: http://www.myimg.de/?img=test41e6d.jpg 06-19-2010, 09:12 PM
but mostly those who had little to no slowdown in hyrule field were people with i7 cpu, weren't they?
Intel i5-4690k (Devil's Canyon) @ 3.5 GHz (+Scythe Mugen) / Gainward GTX 1070 Phoenix (OC'd) / ASUS Z97 PRO GAMER / 16GB G.Skill DDR3-2400 CL10 TridentX / X-Fi XtremeMusic / Win10 Pro 64bit / Dell S2716DG Monitor / 3x original WiiMote+MotionPlus+Nunchuk
06-19-2010, 09:17 PM
06-20-2010, 02:00 AM
(06-19-2010, 09:12 PM)StripTheSoul Wrote: but mostly those who had little to no slowdown in hyrule field were people with i7 cpu, weren't they? Not really there were a couple members that had Core2Duo's and last generation graphics cards that reported no performance issues with Hyrule Field. I believe someone reported no slowdowns with a Core2Duo E6600 or E7XXX processor and last gen ATI graphics. I think it may have to do with drivers, something that Kiesel-Stein mentioned with most of the time and resources being spent on the Nvidia driver. 06-20-2010, 02:07 AM
People that have no performance issues on hyrule field should report on this thread what graphic card driver version they're using so that we can see if there are some similarities.
06-20-2010, 03:06 AM
(06-20-2010, 02:07 AM)coffeeholic Wrote: People that have no performance issues on hyrule field should report on this thread what graphic card driver version they're using so that we can see if there are some similarities. Agreed, but the problem is getting those members to post that information. Someone else started a benchmark for Hyrule Field that also served for those who were having no performance issues with Hyrule Field to report important information that might be beneficial to fixing this issue. |
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