I guess there are at least two different problems leading to this issue together, that's why it's hard to figure out.
How well did Hyrule Field run in revisions before those many changes Ayuanx made in the 47xxs? I'm not talkin' perfect (remember, at least two problems, I bet), just was it better?
Because there ARE still some core and fifo problems from that time...I can always best tell running Bit.Trip.Beat (WiiWare) which runs only half speed when dual core is enabled.
How well did Hyrule Field run in revisions before those many changes Ayuanx made in the 47xxs? I'm not talkin' perfect (remember, at least two problems, I bet), just was it better?
Because there ARE still some core and fifo problems from that time...I can always best tell running Bit.Trip.Beat (WiiWare) which runs only half speed when dual core is enabled.
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